Adderly races aginst time to prevent a power-hungry colonel from a Middle East nation from detonating a nuclear weapon with stolen plutonium.
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1h 0min
August 7, 1987
2. Run to Darkness
Adderly is plagued by nightmares of the torture that resulted in the injury to his hand, fearing that he may have revealed someone else's identity in order to save himself.
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1h 0min
August 14, 1987
3. Eye in the Sky
The discovery of secret listening devices at ISI forces Clark to temporarily relocate to Miscellaneous Affairs while Adderly investigates.
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1h 0min
August 21, 1987
4. To Better Days
The death of a former partner leads Adderly from providing security at a parking lot to exchanging a million dollars for a list of KGB agents.
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1h 0min
August 28, 1987
5. Blood Feud
On the way to a vacation in Paris, Adderly has to make a detour to Monte Carlo to verify the identity of a dead hit man.
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1h 0min
September 4, 1987
6. The Perils of Mona
On a simple mission to deliver an item to the airport, Mona spots an ISI agent being forced on board a plane, and in no time she's off to Europe in pursuit of enemy agents.
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1h 0min
September 11, 1987
7. Midnight in Morocco
While they are sorting files together, Adderly tells Mona a tale of one of his adventures in Morocco, and she fantasizes about being his partner in a scenario similar to the movie Casablanca.
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1h 0min
September 30, 1987
8. The Bridge
Assigned to provide security for a millionaire philanthropist, Adderly discovers the dark deeds of his past as an officer in the Nazi SS.
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1h 0min
October 7, 1987
9. Headhunter
Major Clack is recruited by a former lover for a position in a private security firm, while Adderly tries to keep a visiting diplomat happy - and alive.
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1h 0min
October 14, 1987
10. Code Name: Chipmunk
When Adderly and Greenspan are asked to escort the obnoxious sons of diplomats on a camping trip, Adderly becomes suspicious of a visiting Middle Eastern ruler's press agent.
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1h 0min
October 28, 1987
11. Spymaster
When a new government committee decides that Greenspan is the mastermind of a ring of foreign spies, Adderly must stop laughing long enough to prove them wrong.
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1h 0min
November 11, 1987
12. Requiem
When Adderly, Mona and Greenspan undertake a seemingly routine assignment as ushers at an international film festival, Adderly ends up faking his own death to keep secrets from being smuggled out of the country.
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1h 0min
November 18, 1987
13. Horse Cents
Greenspan is happy to be able to visit the land of his ancestors when he and Adderly are sent to Ireland to prevent the kidnapping of a valuable horse owned by an old friend of Clack's.
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1h 0min
November 25, 1987
14. Debbie Does Dishes
Greenspan's new maid turns out to be a fugitive with a secret past, leading Adderly to an employment agency that is a front for an underground railroad system.
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1h 0min
December 2, 1987
15. The Man who Didn't Know Too Much
Greenspan is thrown into trouble when Clack tricks him into escorting a beautiful undercover agent on a dangerous assignment.
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1h 0min
December 9, 1987
16. Deathwatch
Adderly and Greenspan try to stop a terrorist who is trying to poison the city's water supply and has kidnapped Mona.
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1h 0min
December 23, 1987
17. Covert Agenda
Assigned to the domestic support staff at the embassy in Moscow, Adderly tries to find out the real reason why a Russian rocket scientist wants to defect.
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1h 0min
January 20, 1988
18. The Game
Assigned to check parcels at a conference of NATO ministers, Adderly finds that one of them is being blackmailed by a Soviet agent, and also finds time to invent a board game based on his experiences.
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1h 0min
February 10, 1988
19. Adventures in Bodysitting
Guarding the body of a dead agent, Greenspan becomes a target for foreign spies after inadvertently swallowing microdots that he mistook for aspirin.
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1h 0min
February 17, 1988
20. The Interrogation
Adderly tries to help a friend who has been framed for the murder of a British spy.
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1h 0min
February 24, 1988
21. See How They Die
An undercover operation is jeopardized when all the subjects start getting killed.
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1h 0min
March 2, 1988
22. Point of No Return
Trying to return a lost crown, Adderly discovers that he is a dead ringer for the ruler of a small country, who may be the target of assassins.