The Adventurers' Club goes to The Land Of Backwards where everything is said and done the other way around. They have to rescue the famous poet Shelley Percy, who's been kidnapped by Big Billy.
0
30min
September 8, 1973
2. Modran
Modran and his three bumbling henchmen Bell, Book, and Candle enter the classroom via the magic door. They are there to steal gold.
0
30min
September 15, 1973
3. Dissnonia
The Adventurers Club visit a land where three music hating villains have created a music eliminator to wipe out all the music in the world.
0
30min
September 22, 1973
4. Land Of Hyde And Go Seek
The group visits a land where Colonel Kadiddle is threatened by invaders who only want the substance that can change their hairstyles.
0
30min
September 29, 1973
5. City Inside The Earth
While visiting the Carlsbad Caverns, the Adventurers Club is summoned by Rick to a city beneath the Earth's surface. There, they run into Professor Farenheit, who seeks to claim the underground city for himself.
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30min
October 6, 1973
6. 2600 A.D.
Miss Tickle and the students travel into the distant future. They discover that in 2600 A.D., Omni the robot is the ruler of humans.
0
30min
October 13, 1973
7. Something Fishy
In an underwater city, Dr. Manta is using his power over the water to dominate the subjects.
0
30min
October 20, 1973
8. Giant Steppes
Rick and his friend Billy are captured by the female giant Madame Mammoth. The Adventurers' Club's mission is to restore the miniaturized Billy to his rightful place as ruler of the land.
0
30min
October 27, 1973
9. Statue Of Limitations
The club goes to modern day Paris to investigate the theft of a statue called The Contemplator.
0
30min
November 3, 1973
10. Will The Real Rick Springfield Please Stand Up
Miss Tickle can't figure out why Rick is being so hard on Tolamy. It soon turns out that Rick and Tolamy are actually the Chameleon and Arlo, a pair of crooks who can change their appearances to be anyone they want.
0
30min
November 10, 1973
11. Dr. Astro
Miss Tickle and her friends go after Dr. Astro, who has stolen the Golden Horns. He uses their power to bring the Zodiac signs to life.
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30min
November 17, 1973
12. Dr. Daguerratype
Dr. Daguerratype has invented a camera that can turn people and objects into photographs. He and his accomplices Rex and Ina use it to photograph the magic door so that they can steal famous landmarks.
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30min
November 24, 1973
13. Nephren
While on a mission to restore the City Of Antiquity, Miss Tickle contends with Nephren, an ancient Egyptian Queen who has come back to life. This Queen's magic proves so powerful that Miss Tickle ends up exhausted.
0
30min
December 1, 1973
14. Modran Returns
Modran lures Miss Tickle and her students into his world by using Rick as bait. The sorcerer's scheme is to steal Tut-Tut, who turns out to be the key to the magic door.
0
30min
December 8, 1973
15. Horse Feathers
The Adventurers' Club attends a rodeo in a land beyond the magic door. They discover that a cowpoke named Bronco is up to no good.
0
30min
December 15, 1973
16. A Light Mystery
After Franklin delivers his speech about being named Science Student Of The Year, he and the others discover that a generator has been stolen. The Adventurers' Club goes to the Land Of Lights to get it back.