Centuries ago, ruthless pirate Black Jack Lee rode The Ivory Web to the Bermuda sea floor. When oil explorers are assaulted by a ghost ship under his apparent captaincy, Dr. Quest prepares the Questor for an investigation.
0
30min
August 26, 1996
2. Escape to Questworld
Race is hired to contain a nerve gas leak in Chicago, the legacy of a botched raid on Dr. Jeremiah Surd years earlier. When he and Dr. Quest are trapped, it's up to Jonny, Jessie, and Hadji to find the renegade scientist.
0
30min
August 27, 1996
3. In the Realm of the Condor
The Quest team follows Estella Scheele to find her missing ornithologist grandfather, and ends up finding the lost golden city of El Dorado.
0
30min
August 28, 1996
4. Rage's Burning Wheel
When Ezekiel Rage hijacks a space shuttle commanded by Dr. Quest and Hadji, Jonny and Jessie must stop Rage's minions who have taken over Mission Control.
0
30min
August 29, 1996
5. Ndovu's Last Journey
Jonny, Jessie and Hadji track an elephant, Ndovu, as it returns to the elephants' graveyard. They bump into poachers on the way there, who are determined to kill Ndovu right away.
0
30min
August 30, 1996
6. Manhattan Maneater
A tiger is loose in the Big Apple, and the Quest team must track it down, through subway tunnels, located underground.
0
30min
September 2, 1996
7. East of Zanzibar
The Quest Team enjoy a trip to the Indian Ocean to discover if there are really sea monsters roaming the seas, leading to multiple mysterious ship disappearances in the Seychelles.
0
30min
September 3, 1996
8. Assault on Questworld
With Benton Quest and Race Bannon attending a phenomenology conference in the Himalayas, Jonny and Jessie are forced to impersonate their fathers in Questworld when Jeremiah Surd launches a two-pronged attack on the Quest compound - and Hadji's mind.
0
30min
September 4, 1996
9. Ezekiel Rage
A man named Ezekiel Rage seeks vengeance because of the tragic loss of his family in a covert operation when he was a government agent. And the Quest Team gets in his way...
0
30min
September 5, 1996
10. Alien in Washington
Extraterrestrial transmissions turn out to be warnings to stop a series of space experiments, and the Vice President turns out to be an alien.
0
30min
September 6, 1996
11. Return of the Anasazi
Holding an Anasazi beacon capable of calling the alien fathers of current technology, Alice Starseer is pursued by men in black and asks Dr. Quest for help, whose capture provokes a cross-country rescue by Jonny and Jessie.
0
30min
September 9, 1996
12. The Alchemist
Dr. Quest is commissioned to find the Philosopher's Stone, which is reputed to turn dross to gold. When he succeeds in capturing the object, he donates it to the museum. It is stolen by Quest's partner, who wants to try it out for himself.
0
30min
September 10, 1996
13. Trouble on the Colorado
Alice Starseer returns to Earth to lay her grandfather to rest. But Jeremiah Surd is determined to find out what she's learned.
0
30min
September 11, 1996
14. In the Wake of Mary Celeste
A century ago, the cargo ship Mary Celeste sank under mysterious circumstances. While on an expedition to find the Mary Celeste's remains, Dr Quest discovers what look like crop circles at the bottom of the Sargasso Sea--and a graveyard of ships in an area barren of marine life.
0
30min
September 12, 1996
15. AMOK
On an archaeological expedition in Borneo, the Quest team run into a giant creature, reputed to savagely attack from all directions at the same time.
0
30min
September 13, 1996
16. Besieged in Paradise
Jeremiah Surd taps into and gains control of the cetacean communications internet, prodding cetaceans worldwide into savage attacks; the Quest team enlists the help of Captain Havell to stop his plan.
0
30min
September 16, 1996
17. The Spectre of the Pine Barrens
Dr. Quest, Jonny and Hadji head to New Jersey to investigate the Jersey Devil. Then they run into a two-hundred-year-old feud between descendants of the Redcoats and the Minutemen over the original copy of the Declaration of Independence.
0
30min
September 17, 1996
18. Heroes
Surd lures Jonny into a labyrinth of horrors, after stealing the Apollo statue, which was reassembled by Dr. Quest.
0
30min
September 18, 1996
19. The Ballad of Belle Bonnet
In the Old West, the thief Belle Bonnet stole a wagonload of gold to help an Indian school stay open, but both thief and gold were lost in vast caverns under the American desert—until the Quests took the case.
0
30min
September 19, 1996
20. In the Darkness of the Moon
A werewolf attack in the Yukon brings a Quest team investigation to the home of a humanitarian doctor; the light of the moon illuminates both danger and mystery as the hunt begins.
0
30min
September 23, 1996
21. The Secret of the MOAI
A missing link is found in an alien spaceship that landed on Easter Island. But when Dr. Quest and Race enter Questworld to investigate what they've found, they run into Jeremiah Surd - who wants to experiment with human de-evolution.
0
30min
September 24, 1996
22. Expedition to Khumbu
Dr. Quest is missing while on an expedition to find the Yeti. Jonny and his friends head to the Himalayas to find him, but run into another scientist who's determined to bring back the Yeti.
0
30min
September 25, 1996
23. Ice Will Burn
While trying to reach Northern Siberia to backup the Quest Team, her plane crashes and she discovers a colony of ancient Russians underground.
0
30min
September 26, 1996
24. Future Rage
Ezekiel Rage steals a compact nuclear device and plans to blow up the polar ice caps. The Aurora Borealis holds the key to stopping him.
0
30min
October 29, 1996
25. Alligators and Okeechobee Vikings
The Quest Team discovers that criminals were using Alligators to break into a drilling factory in the Florida Everglades when they were investigating the case using an ornate Viking Sword that the Alligators left behind.
0
30min
November 1, 1996
26. To Bardo and Back
The Quest team employs QuestWorld to try and revive Race, who has been rendered comatose in a rodeo accident caused by Jeremiah Surd -- who in turn exploits the opportunity to attack Race at his most vulnerable.