The gang initiate new members Whizz and Peewee by having him spend the night in a haunted house.
0
15min
February 3, 1968
2. When Knights Were Bold
The kids find a suit of armor, which Dumbo tries on, and quickly gets stuck in.
0
15min
February 10, 1968
3. Billy the Kid
The gang are involved with a mischievous goat which turns out to be a missing regimental mascot.
0
15min
February 17, 1968
4. Kontiki Kids
The gang build a raft to ferry them across a canal, with just one problem: actually getting the raft to the canal
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15min
February 24, 1968
5. Bob-a-Job
The gang help in the collections for a youth club
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15min
March 2, 1968
6. Peewee's Pianola
The kids find a pianola, and try to bring it to junkyard owner Old Tom. But when it runs away, with Peewee trapped inside of it, nothing but chaos ensues.