Seven strangers from all walks of life enter a ground breaking real life experiment to see if they can survive and rebuild after a simulated viral apocalypse wipes out most of humanity.
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July 27, 2010
2. After the Fall
To secure their house from a new hostile threat, the colonists try to make an electrical power plant from rotting pig carcasses and an old tractor. And with food running low, Jim and Deville hunt game in the bayou.
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August 3, 2010
3. Trust
The Colonists look toward sustainability, but dwindling resources and the introduction of two outsiders to the experiment upset the balance. Later, the Colonists are attacked while scavenging for supplies outside the Colony.
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August 10, 2010
4. To Have and Have Not
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August 17, 2010
5. The Abduction
The colonists are put to the test when one of their own is abducted and a ransom note demands their resources.
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August 24, 2010
6. Skout
While trying to survive in a post-apocalyptic world, the colonists discover that the water source has been heavily contaminated, and a leadership struggle breaks out.
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August 31, 2010
7. Tick
The colonists deal with deception in the fight for food resources, as a stranger living among them reveals himself.
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September 7, 2010
8. Defense
VOPA returns, leading to contact with loved ones; a pending attack starts the colonists on the path to escape.