In their underground lair deep beneath the city streets, the Turtles and Master Splinter are suddenly attacked by a horde of Mouser robots!
22min
February 8, 2003
2. A Better Mousetrap
The Turtles discover the source of the Mouser robots that trashed their old lair: Dr. Baxter Stockman -- a noted technological genius/inventor, who tries to pass off the Mousers as a means to eradicate the city's rat problem.
22min
February 15, 2003
3. Attack of the Mousers
When April O'Neil wakes up in the Turtle's lair she has major trouble dealing with the reality of four giant talking Turtles and a Zen-master rat. She soon learns of the origin of the Teenage Mutant Ninja Turtles and they realize their common enemy is Baxter Stockman and his army of robotic Mousers.
22min
February 22, 2003
4. Meet Casey Jones
Raphael is a little cooped up underground with only his brothers and Master Splinter. When Raphael almost clobbers Michelangelo in some brotherly sparring, it's apparent that Raphael needs to get out ... let off a little steam. But when he meets up with Casey Jones, a vigilante erring a little to the right of justice, Raphael must face the reality of his own hothead ways...
22min
March 1, 2003
5. Nano
When a scientist accidentally unleashes a super-powered Nanotech monster with a childlike mind, it adopts a small-time thief as its father figure, and the mayhem begins!
22min
March 8, 2003
6. Darkness on the Edge of Town
The Turtles, investigating a strange blackout, discover the Foot Ninja stealing a Japanese ceremonial sword from the Metropolitan Museum of Art.
22min
March 15, 2003
7. The Way of Invisibility
After Casey Jones makes himself an unwanted guest in the Turtles' lair, Raphael takes him topside for a "breath of fresh air", where they encounter the Foot Tech Ninjas.
22min
March 22, 2003
8. Fallen Angel
On a nightly training run, the Turtles and Casey Jones break up a Purple Dragon robbery. One of the perps is Angel, a girl Casey knows from the neighborhood who's going through her initiation rites to become a Purple Dragon.
22min
March 29, 2003
9. Garbageman
The boys have made friends with a group of homeless, and are worried when they start mysteriously disappearing into the night!
22min
April 5, 2003
10. The Shredder Strikes (1)
Oroku Saki (aka the Shredder) attempts to convince Leonardo that Saki is fighting the good fight ... that he's out there carrying on the great tradition of Bushido and Ninjitsu, and the turtles should stand with him.
22min
April 12, 2003
11. The Shredder Strikes (2)
Our four turtles stand facing their most formidable foe to date ... the Shredder. Beaten and battle weary, the turtles get separated from one another during the martial arts mayhem and a building collapse!
22min
April 19, 2003
12. The Unconvincing Turtle Titan
Believing the Turtles can accomplish so much more for the city, and inspired by iconic superhero Silver Sentry, Michelangelo decides to take a crack at being a superhero.
22min
May 2, 2003
13. Notes from the Underground (1)
When Don's examination of some mysterious crystals attracts the attention of a subterranean monster, the Turtles underground exploration unearths a Foot Genetics Lab!
21min
May 10, 2003
14. Notes from the Underground (2)
After discovering an abandoned underground Foot Genetics Lab, and being attacked by once-human Digging Creatures, the Turtles assist those very creatures in trying to repair a Force Field.
21min
May 17, 2003
15. Notes from the Underground (3)
After befriending the once-human creatures in an abandoned underground Foot Genetics Lab, the Turtles join them on a journey deeper into the earth, where they come upon the ruins of a once-great subterranean city.
21min
May 24, 2003
16. The King
With all the turtles living in April's apartment, things are getting a little crazy. But, when Donatello stumbles upon a fantastic monster in the basement, things get crazier.
21min
May 31, 2003
17. The Shredder Strikes Back (1)
On a training run Leo is ambushed by a major Foot attack force, including Foot Tech Ninjas, their old enemy Hun, and a new threat: the Foot Elite!
21min
June 7, 2003
18. The Shredder Strikes Back (2)
When the Foot Ninja attack April's apartment in force, the Turtles fight against overwhelming odds to get the wounded Leo to safety.
21min
June 14, 2003
19. Tales of Leo
The Turtles, Splinter, Casey and April just barely manage to escape from the explosion that destroys the antique store. They hit the road and hide out at Casey's grandmother's old farmhouse, but Leonardo is badly wounded.
21min
September 13, 2003
20. The Monster Hunter
Still recuperating up at Casey's grandmother's farm, the turtles are feeling the sting of boredom. Luckily, a scientist known as the "Monster Hunter" has come to the area searching for a legendary monster...
21min
September 20, 2003
21. Return to New York (1)
The Turtles return to New York with one goal in mind: to destroy the Shredder once and for all.
21min
September 27, 2003
22. Return to New York (2)
The Turtles and Splinter continue to fight their way up through the Foot Headquarters skyscraper, facing down three misshapen Mutant Shredder Clones, a hallway of traps, and the Mystic Ninja.
21min
October 4, 2003
23. Return to New York (3)
With Stockman showing up in the middle of the final battle between our heroes and the Shredder, everything is thrown into chaos ... so much so that our heroes must join forces with the Shredder and Hun to defeat Stockman.
21min
October 11, 2003
24. Lone Raph and Cub
With Splinter mysteriously vanished, the Turtles are feeling frustrated, not knowing where to start looking. Impatient with strategizing, Raph heads off on his own - and straight into trouble, of the mobster kind!
21min
October 18, 2003
25. Search for Splinter (1)
After the frustrated Turtles exhaust their search for Splinter, their suspicions turn to the Guardians, and the trail soon leads them to a non-descript building, the initials of its company name spelling out "TCRI."
21min
October 25, 2003
26. Search for Splinter (2)
The Turtles successfully infiltrate the mysterious TCRI Building, where they manage to sneak into its inner sanctum, and locate the unconscious Splinter inside a stasis tank.