A new Stargate team embarks on a dangerous mission to a distant galaxy, where they discover a mythical lost city -- and a deadly new enemy.
45min
July 15, 2004
2. Rising (2)
Sheppard tries to convince Weir to mount a rescue mission to free Colonel Sumner, Teyla, and the others captured by the Wraith.
41min
July 15, 2004
3. Hide and Seek
The Atlantis base is threatened when the team discovers that an alien entity is in the city. McKay's experiment with alien technology goes awry.
44min
July 23, 2004
4. Thirty Eight Minutes
The team finds themselves in mortal danger when their Puddle Jumper ship becomes lodged in the Stargate.
44min
July 30, 2004
5. Suspicion
After a series of run-ins with the Wraith, the team begins to suspect their Athosian allies of having a spy in their midst.
48min
August 6, 2004
6. Childhood's End
Sheppard and the team visit a world where no one is over 24 years old -- because of a ritual suicide practice they believe keeps the Wraith at bay.
44min
August 13, 2004
7. Poisoning the Well
The team finds a world whose people are on the brink of a discovery that may make them immune to the Wraith feeding.
42min
August 20, 2004
8. Underground
Efforts to open trade relations with a species called the Genii turn sour when the team discovers their new "allies" have ulterior motives.
44min
August 27, 2004
9. Home
McKay's efforts to harness the energy of an alien planet's atmosphere allows for a return trip to Earth -- but the team may not be able to return to Atlantis.
42min
September 10, 2004
10. The Storm (1)
When a massive storm threatens the city, Atlantis is evacuated -- only to be taken over by the team's newest enemy.
42min
September 17, 2004
11. The Eye (2)
Major Sheppard plays a dangerous game of cat and mouse with soldiers who have seized control of Atlantis and have taken Weir and McKay hostage.
42min
November 8, 2004
12. The Defiant One
Sheppard's team investigates a downed Wraith ship, and find themselves stuck on a planet with a lone Wraith survivor.
42min
November 15, 2004
13. Hot Zone
Nearly a third of Atlantis's residents are infected with a deadly virus that causes hallucinations and death, forcing a lockdown of the city.
42min
November 22, 2004
14. Sanctuary
The team finds a paradise world that would make an ideal sanctuary for those fleeing from the Wraith, but the local inhabitants believe their goddess will not permit it.
44min
November 29, 2004
15. Before I Sleep
A woman is found in suspended animation in Atlantis, and the team is shocked to see that it is Dr. Weir herself, who tells them of her trip 10,000 years into the city's past.
42min
December 6, 2004
16. The Brotherhood
The team searches for a valuable Zero Point Module rumored to be hidden on the planet Dagan -- but their new allies have motives of their own.
44min
January 3, 2005
17. Letters From Pegasus
With a brief opportunity to send a data transmission to Earth, members of the Atlantis expedition compose video messages home to their loved ones.
44min
January 10, 2005
18. The Gift
Plagued by terrifying nightmares, Teyla begins to recall a time when she and her father were captured by the Wraith and subjected to disturbing experiments.
42min
January 17, 2005
19. The Siege (1)
With a group of Wraith hive ships on the way to Atlantis, the team searches for a place to flee and a way to destroy the city. McKay leads a team to try and activate the Ancients' orbital weapons platform.
44min
January 24, 2005
20. The Siege (2)
All hope seems lost, until Colonel Everett arrives suddenly from Earth. He is determined to defend the city until the arrival of a ZPM, brought by a new ship.