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Season 3 (2006)

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No Man's Land (2)

1. No Man's Land (2)

The team desperately attempts to stop two Wraith hive ships from reaching Earth. Sheppard must rely on an old foe to rescue McKay and Ronon.
43min
July 13, 2006
Misbegotten (3)

2. Misbegotten (3)

The Atlantis team must decide the fate of a colony of Wraith they have turned into humans. Dr. Weir must defend her leadership when she is evaluated by the I.O.A.
44min
July 20, 2006
Irresistible

3. Irresistible

Sheppard's team meets an obnoxious man who is adored by all thanks to a secret that he carries -- and who has an unexpected effect on them.
42min
July 27, 2006
Sateda

4. Sateda

Ronon Dex is captured by the Wraith and returned to his homeworld, where he is haunted by his past as he is forced to once again become their prey.
42min
August 3, 2006
Progeny

5. Progeny

Weir and the team visit an advanced civilization that split off from the Lanteans thousands of years ago, but discover that they may not have left Atlantis in peace.
44min
August 10, 2006
The Real World

6. The Real World

Elizabeth Weir wakes up in a mental institution, where she is told that the expedition to Atlantis and the Stargate are figments of her imagination.
42min
August 17, 2006
Common Ground

7. Common Ground

Colonel Sheppard finds himself the prisoner of a Genii commander, along with a desperately hungry Wraith who has been separated from his hive.
42min
August 24, 2006
McKay and Mrs. Miller

8. McKay and Mrs. Miller

Rodney McKay is reunited with his estranged sister back on Earth, who has given up a brilliant career as a scientist to raise a family.
44min
September 7, 2006
Phantoms

9. Phantoms

Sheppard and Ronon are influenced by a mind-altering device created by the Wraith while on a mission to rescue a lost team.
42min
September 14, 2006
The Return (1)

10. The Return (1)

The Atlantis expedition is stunned to learn that a ship full of Ancients is returning to reclaim their lost city.
42min
September 21, 2006
The Return (2)

11. The Return (2)

The Atlantis team goes against orders to try and save Atlantis from Replicator control -- and to rescue General O'Neill and Richard Woolsey, who are trapped in the occupied city.
42min
November 19, 2006
Echoes

12. Echoes

The inhabitants of Atlantis begin to suffer ill effects when the planet's whale population begins migrating to the island city, bringing an unexpected harbinger of doom.
42min
November 26, 2006
Irresponsible

13. Irresponsible

The team finds Lucius Lavin manipulating the people of another hapless planet, using Ancient technology to pose as an invincible hero.
42min
December 3, 2006
Tao of Rodney

14. Tao of Rodney

After an Ancient device gives Rodney superhuman powers, his enhanced brilliance is checked only by his impending death -- unless he can learn how to ascend.
43min
December 10, 2006
The Game

15. The Game

Sheppard and McKay discover that their competitive video game has been controlling a planet of real people, who now stand on the brink of war.
42min
December 17, 2006
The Ark

16. The Ark

The team discovers the last of a civilization in suspended animation, whose survival is at risk when their station is critically damaged.
42min
January 7, 2007
Sunday

17. Sunday

The team tries to relax during a mandatory day off, until an explosion leaves three people dead -- and reveals that one scientist is a walking time bomb.
42min
January 11, 2007
Submersion

18. Submersion

The team discovers an Ancient drilling station deep beneath the surface of the ocean, only to find that a Wraith queen is still alive there.
42min
January 14, 2007
Vengeance

19. Vengeance

The Atlantis team investigates the disappearance of one of their allies, only to find an old enemy engineering a race of powerful monsters.
44min
January 28, 2007
First Strike (1)

20. First Strike (1)

An unstoppable energy weapon leaves Atlantis under siege after Earth launches a preemptive attack against a very powerful enemy's homeworld.
42min
February 4, 2007