Biff, unable to suppress her chocoholic tendencies, opens the cargo hold of HMS Sweet Tooth, alerting the pirates' chocolate radar to the ship's location.
0
14min
September 4, 2000
2. Lug and the Giant Storks
Kipper, Wilma and Floppy meet Lug, a lonely Space Elf, and some giant Space Storks.
0
14min
September 11, 2000
3. The Rook King
Kipper, Chip and Wilma are turned into a scarecrow, an invisible boy and a cat by the wicked Rook King.
0
14min
September 18, 2000
4. Clutterland Band
Nadim, Biff and Floppy are taken to Clutterland, where they must persuade Old Mother Clutter to feed some of her possessions to the Great Green Garbage Gobbler before the island sinks.
0
14min
September 25, 2000
5. Troll Talk
Biff and Gran are captured by trolls who want to use them in a people stew. But when Wilf tries to reason with the trolls, they think he's being rude. How can he make the trolls release them?
0
14min
October 2, 2000
6. The Patchworker
Anneena, Chip and Floppy arrive in a patchwork world that needs rearranging.
0
14min
October 9, 2000
7. Code Calling
Wilma, Wilf and Floppy are transported to an ancient world, where coded messages are used.
0
14min
October 16, 2000
8. Zandoodle & the Wheezlebang
Zandoodle the wizard creates a monster vacuum cleaner.
0
14min
October 23, 2000
9. Biff of the Jungle
Nora Lockmeup has captured a selection of rare animals with the intent of selling them. Wilma sets about releasing the animals - and is promptly captured herself.
0
14min
October 30, 2000
10. Nadim's Machine
Wilf and Floppy are captured by the evil Grabber Lotterdosh and turned into robots. Can Nadim de-robotise them?
0
14min
November 6, 2000
11. The Flying Circus
Chip, Biff and Floppy are whisked into a world where planes fly themselves, and chaos ensues when Chip finds himself at the flight controller's desk.
0
14min
November 13, 2000
12. Fraser the Eraser
Gran and Kipper visit tropical Crayon World.
0
14min
November 20, 2000
13. The Anneena Academy
The gang arrive in a strange world where everyone looks and sounds like Anneena. How will they identify the real one?
0
14min
November 27, 2000
14. Dragon Land
Nadim, Wilma and Floppy find themselves trapped inside computer game Dragon Land : and have to win if they are ever to escape
0
14min
December 4, 2000
15. The Queen of Hearts
The gang meet the bad-tempered Queen of Hearts, who assigns Biff and Kipper to do the washing.
0
14min
December 11, 2000
16. Floppy & the Puppies
Floppy is framed by two seemingly pleasant puppies at Brenda Barking's pet rescue centre.
0
14min
January 8, 2001
17. The Giant & the Knee Nibblers
The pals look like being stuck in a never-ending story unless Wilf gets his act together, and a giant mistakes Teddy for his own lost bear.
0
14min
January 15, 2001
18. The Cream Cake Mystery
The gang become embroiled in a crime mystery and try to discover who has been stealing all of the Baker's cakes
0
14min
January 22, 2001
19. Master Hansel & Miss Gretel
The pals meet Hansel and Gretel, and Kipper has to come up with a happy ending to save them all from a wicked witch
0
14min
January 29, 2001
20. The Sound Monster
Wilma and Floppy find themselves on an island where the animals make strange noises
0
14min
February 5, 2001
21. Tumbleweed Desert
The Moochacha family feel the cold when the Weather Man stops smiling, prompting Biff and Anneena to try to cheer him up
0
14min
February 12, 2001
22. The Stone of Contentment
The gang help a distraught Queen Sharon recover the Stone of Contentment.
0
14min
February 19, 2001
23. The Demon Drill
Nadim learns about tools and tries to persuade everybody to work together.
0
14min
February 26, 2001
24. Fabulous Fancy Foods
Kipper has to choose a new food for a company to promote : but he's terrible at decision-making
0
14min
March 5, 2001
25. The Fountain of Youth
The gang discover a magic fountain that makes them younger.
0
14min
March 12, 2001
26. Underwater World
The friends are trapped underwater with an alien and a shark.