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The Movie Database

Season 2 (2016)

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The Movie Database

1. Photo Booth

When Party finds a photo booth machine in the enclosure, he's excited to have his picture taken but gets more than photos when he takes his close-up.
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December 1, 2016
The Movie Database

2. Bubbles

With Doc's help, Star blows an enormous liquid bubble, which absorbs both her and Bella, taking them on a roller-coaster ride across the enclosure.
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January 1, 1970
The Movie Database

3. Super Sneeze

When Super Happo catches a cold, his super-sized sneezes threaten to reveal his secret hero identity.
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January 1, 1970
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4. Leaf

Bella attempts to stage a perfect performance are ruined first by falling leaves, then by the robot hoover she uses to clear them up.
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January 1, 1970
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5. Red Shoes

Fixit makes Bella a pair of bright red Robo Dance Shoes so she can dance better than ever before.
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January 1, 1970
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6. Super Support

Super sees Star struggling to nail her latest routines. He decides to discreetly use his super powers to help her succeed.
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January 1, 1970
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7. Stumped

Fixit tries to help Party Happo lay a fantastic new dance floor for his party but runs into a formidable adversary -- a stubborn tree stump.
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January 1, 1970
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8. Penalty

Striker is not having much luck getting other Happos to be goalie so he can practice awesome penalty shots. Until Super flies in and uses all his powers to be the greatest goalie ever. Can Striker ever get to score?
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January 1, 1970
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9. X Marks the Spot

Captain discovers an ancient looking map from a message in a bottle bobbing in the lagoon. He thinks it will lead him a chest full of gold coins. He embarks on excavating the entire enclosure, causing mess and mayhem in search of the elusive booty.
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January 1, 1970
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10. Stunt Duo

Star is keen to team up with Bash, but he only works solo -- until she accidentally launches them into an awesome high-wire skateboarding routine, and Bash realizes it's great to be one-half of a stunning Stunt Duo.
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January 1, 1970
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11. Pop Up Party

Party wants to party. Problem is no-one's really in the mood. Can Party change their minds? Or will he eventually have to give up on his dream for good times, fun and laughter.
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January 1, 1970
The Movie Database

12. Invisible Paint

When Doc creates some invisible paint, Party thinks he will borrow it and have some fun. Slapping on the paint and turning himself invisible means Party can play pranks on the other Happos, who start to think their enclosure might be haunted.
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January 1, 1970
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13. Clones

Doc invents a cloning machine so Striker can play a game of 5 Aside Footie but how will he cope with loads of identical ball- hogging versions of himself?
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January 1, 1970
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14. Egg

When Bash whacks his ball high into the tree, it lands in Napoleon's nest, and Napoleon sits on it thinking it's an egg. Bash has many failed attempts to retrieve the ball, but Fixit's cunning plan eventually does the trick.
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January 1, 1970
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15. Flat Packed

Fixit builds a wardrobe. Instructions? Who needs instructions? Big mistake!
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January 1, 1970
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16. Running Machine

Party's boom box has run out of power, so, without any music, he turns his attention to Star's running machine. Fiddling with the controls causes maximum mayhem, until Party suddenly realizes that the running machine is not just for exercising.
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January 1, 1970
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17. Changing Places

Doc Happo invents a devilish device to turn the Happos into each other. Make way for chaos.
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January 1, 1970
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18. Genie

Fixit finds a magic lamp containing a genie and makes a wish. But Captain has more ambitious ideas and wants to make his own magic. With two keen Happos making escalating wishes, the poor genie rapidly becomes frazzled.
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January 1, 1970
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19. Pyramid

Baby Happo wants the last fruit on a tree that's just out of his reach. Star decides to help by using her specialist acrobatic skills with hilarious consequences.
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January 1, 1970
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20. Tree House

Fixit builds a tree house for all the Happos to enjoy, but Captain and Napoleon have taken it over and won't let anyone else in. Fixit and the Happos have to be creative with rope, a ladder, a see-saw and sausages to get them down.
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January 1, 1970
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21. Deck Chair

Bella tries to set up her deck chair, but in the struggle, she gets trapped between its struts. Can Fixit save the day, or will he make things a whole lot worse?
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January 1, 1970
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22. Plant

Doc is determined to invent new ways to make rain and water the little thirsty plant, wilting in the midday sun, but his inventing skills mean he gets much more than he bargained for.
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January 1, 1970
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23. Moon

Luna makes a giant leap for Happokind when she embarks on a close encounter with the bubbly inhabitants of the moon.
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January 1, 1970
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24. Pirate Ship

Captain doesn't share his pirate-adventure preparations with his parrot pal Napoleon, who flies off in a huff.
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January 1, 1970
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25. Cement

Fixit has made a beautiful, smooth path in the enclosure, but will he be able to stop the Happos from stepping on the wet cement?
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January 1, 1970
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26. Meteor

Luna's new telescope reveals a surprising danger heading the Happos' way. A meteor is hurtling towards the enclosure. Is there time to prepare before disaster strikes?
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January 1, 1970
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27. High Wire

In an attempt to get a better view of Bash's spectacular stunt, the other Happos put themselves in danger. Super must choose between rescuing all the imperiled Happos or allowing Bash to fall.
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January 1, 1970
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28. Tandem

Bash needs to find a partner for his latest trick: a spectacular bike jump on a tandem. But will any of the Happos be up to the job?
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January 1, 1970
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29. Happo Yeti

A large monster footprint is found, which Doc thinks has been made by a Happo Yeti. Doc and Fixit attempt to track and catch this scary beast, but with Doc changing into his alter-ego, Frankie, things are not quite what they seem.
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January 1, 1970
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30. Target

Striker is keen to show off his football skills but finds not only that he might have been too ambitious, but he also has rivals!
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January 1, 1970
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31. Juggle

Star and Striker go head to head in a great juggle-off! But when they both lose their batons and balls, they must set their differences aside and learn to work together.
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January 1, 1970
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32. Hiccups

Bella's hiccups take a frightening turn when Doc and his alter ego Frankie try to find a cure.
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January 1, 1970
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33. Shooting Stars

Luna is desperate to see some shooting stars, but bad luck means she misses each one -- and accidentally wakes up all the other Happos!
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January 1, 1970
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34. Keepsie Upsies

When Striker attempts to break The Happo World Record for Keepsie Upsie, all manner of hazards conspire to ruin his chances. Luckily, Fixit is there to give his support and help his friend out of at least one sticky situation.
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January 1, 1970
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35. Beam

Doc has a new invention, but can he fix it when things start to go wrong?
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January 1, 1970
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36. Monster in the Sky

When Doc spills the Monster Potion on himself Luna Fixit Ballerina and Captain gomonster-hunting.
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January 1, 1970
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37. Tight Rope

Bash is determined to wow the Happo crowd with his spectacular high-wire act, but Napoleon the parrot keeps getting in his way. Will Bash manage to succeed at his dare devil routine, or will the pesky bird on the wire trip him up?
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January 1, 1970
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38. Dr Jekyll and Mr Happo

Doc's experiment turns him into his alter ego monster, Frankie, but no matter how hard he tries, no one is afraid of him.
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January 1, 1970
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39. Happo-lympics

Luna thinks she's a shoo-in for a gold medal at the Happo Sports Day, if only she can overcome Super, Star, Bash and her misbehaving jet pack.
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January 1, 1970
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40. Treadmill

Super is keen to test his athletic ability on Fixit's new treadmill, but the machine seems to have other ideas!
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January 1, 1970
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41. Ring Tone

Party hears a fabulous tune but can't work out where it's coming from, not realizing the sound is a ringtone caused by the Happos phoning each other.
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January 1, 1970
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42. Sleep Walking

Star sleepwalks through her routine as ever-changing music keeping her safe through a number of dangerous obstacles.
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January 1, 1970
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43. Cannon Fodder

Fixit has built a shiny new cannon, as perfect for pirate adventures as it is for crazy stunts. But who deserves it more: Captain or Bash?
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January 1, 1970
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44. Shoot to Win

Striker's football challenge goes brilliantly until Doc turns up with his Bazooka-Ball Gun.
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January 1, 1970
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45. Super Surprise

When the Happos throw a joint surprise party for Super and Civilian, Super must secretly use his powers to find creative ways of keeping his secret identity -- but can Super blow out his candles without also blowing his cover?
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January 1, 1970
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46. Pitch Perfect

Will Striker manage to water the grass and create the perfect football pitch before all his watering equipment turns against him?
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January 1, 1970
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47. Vacuum

When Star stumbles across a vacuum cleaner, she thinks it'll be just the thing to get rid of all the litter in the enclosure, but on full power, it sucks up far more than she plans.
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January 1, 1970
The Movie Database

48. Bridge

A supply crate has landed by parachute, and the Happos are intrigued as to what it might contain. Only one problem: there's a large crevasse between them and it. Cue Fixit, who confidently sets about making a bridge. Or does he?
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January 1, 1970
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49. Skipping

Star dreams of applause and adulation, so she practices hard. Very hard. But fame and glory don't come easy -- can she make her dreams come true?
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January 1, 1970
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50. Pebble

Luna's space souvenir, a shiny pebble, becomes a gigantic alien beanstalk that threatens to take over the waterhole.
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January 1, 1970