Kate, D.J. and Truman enter the Noddy Shop for the first time. They find a magic key that unlocks two boxes. That act releases the Goblins from one box. The other box contains all the toys that make up the Noddy stories.
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30min
August 31, 1998
2. Monkey Business
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30min
September 1, 1998
3. Mixed Up Magic
Noah plans to sell some of the Noddy Shop's coveted toys. One of them, Warlow the Weasel, is planning to sabotage the sale. So are the golins.
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30min
September 2, 1998
4. Lost and Found
Truman doesn't want to play the games Kate and D.J. are playing. They suggest ""hide and seek"" as a way to get Truman out of their hair, but he gets lost.
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30min
September 3, 1998
5. Twinkle, Twinkle Little Goblins
Aunt Agatha is not prepared for her campout with the kids. Although Noah offers to help, he gets no takers.
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30min
September 4, 1998
6. The Tooth Fairy
A strange woman eyes a fairy dress at the Noddy shop just as Truman's first baby tooth is ready to fall out.
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30min
September 7, 1998
7. Stop, Listen and Learn
Noah and D.J. find there is value in asking questions about difficult situations.
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30min
September 8, 1998
8. Making Up Is Easy To Do
Material possessions cause unrest among the kids and toys.
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30min
September 9, 1998
9. If At First You Don't Succeed
It's the annual Littleton Falls Bike-a-Thon. Aunt Agatha tries to entertain the bikers with a few opera numbers. That makes it that much harder for D.J. to earn money.
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30min
September 10, 1998
10. The Birthday Party
The kids and Aunt Agatha have a surprise birthday party planned for Noah. As they work behind Noah's back, Truman and Aunt Agatha learn that the thought behind the birthday wish matters most.
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30min
September 11, 1998
11. Telling Tails
A lot of things go missing in the Noddy shop. In their haste, people blame others for taking things.
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30min
September 14, 1998
12. It's About Time
Truman says he can tell Noah when it's 4:00, but can he really?
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30min
September 15, 1998
13. A Promise is a Promise
The kids vow to put on a play, but there are other promises to keep.
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30min
September 16, 1998
14. To the Rescue
All the special toys in the Noddy Shop form their own fire department. Mirroring that is the Noddy story about a fire in Toyland.
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30min
September 17, 1998
15. Chills and Spills
Truman throws mud around and, in the process, getting Noah's sheets dirty. He tries to hide the sheets, but that invariably gets Truman in deeper trouble. Aunt Agatha finds her plums missing, which starts a rash of missing items.
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30min
September 18, 1998
16. The Big Race
Aunt Agatha's grandson brings his bully friends to the Noddy shop. Both Rox and Grit want to show up Kate, D.J. and Truman at Sports Day.
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30min
September 21, 1998
17. A Dog's Best Friend
Kate and Truman discover a dog to play with. This leaves the toy Planet Pup out in the cold.
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30min
September 22, 1998
18. Hooray for the Kids
Kate, D.J. and Truman, along with Aunt Agatha, decide to stage a surprise party for Noah.
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30min
September 23, 1998
19. The Mystery Box
Agatha has a package for D.J., and it brings intrigue.
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30min
September 24, 1998
20. We All Say Boo!
A great deal more magic occurs at the Noddy shop in time for Halloween.
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30min
September 25, 1998
21. Trying Something New
Noah asks Kate to run the shop. Truman takes his own new paces as he learns to ride a bike.
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30min
September 28, 1998
22. The Fish Story
Kate's mother had given her a ruby, but Kate loses it and doesn't know what to say. Another fish story develops when a new fish lives in Johnny Crawfish's tank.
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30min
September 29, 1998
23. The Big Fight
With an illusory beginning, Agatha and Noah can't see eye to eye. Does this mean they won't speak to each other?
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30min
September 30, 1998
24. Following Directions
Aunt Agatha wants to make changes in the Noddy shop. How successful those changes are, will be a matter of doing what she says.
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30min
October 1, 1998
25. Mixed Up Masks
For D.J., it shouldn't be hard to make new friends. His problem is that a friend already has a friend. Confusing? Nothing is more confusing than the masks.
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30min
October 2, 1998
26. Truman Come Home
Truman needs someone to play with on a boring day. With no one to help his cause, idle Truman finds himself doing something wrong.
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30min
October 5, 1998
27. Something's Lost, Something's Found
One of the things near and dear to Noah, besides his toys, is the lucky compass he had used as a sailor. Kate and D.J. borrow the compass and subsequently lose it.
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30min
October 6, 1998
28. The Magic Show
D.J. wants to perform magic at the school's talent contest.
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30min
October 7, 1998
29. The Big Mess
Aunt Agatha's remote-operated vacuum cleaner goes berserk when the Goblins steal the remote control. Adding injury to injury, Warlow lets a parrot loose. In the Toyland animation, Noddy has his hands full with a few hens.
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30min
October 8, 1998
30. Recipe For Learning
All the children decide to hold a Mexican restaurant behind the Noddy Shop, only they don't know how to make anything.
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30min
October 9, 1998
31. Recycle and Reuse It
It's not so much an overflow of trash at the Noddy shop. Rather, the kids find a lot of things with which they use for a puppet show.
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30min
October 12, 1998
32. Telling The Whole Truth
Noah leaves the children in charge of the Noddy shop. In trying to satisfy a snobbish customer, they break her gift.
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30min
October 13, 1998
33. Secret Valentines
A slight miscommunication takes place on Valentine's Day: Kate receives a valentine, but D.J. does not.
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30min
October 14, 1998
34. Sing Yourself To Sleep
Truman can't get to sleep one night at the Noddy shop. He believes in all the toys, all of which are ready to perform their usual songs.
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30min
October 15, 1998
35. Treasure Hunt
A treasure map falls into Truman's hands. This sends all the kids in search of what they think is a great surprise.
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30min
October 16, 1998
36. Jack Frost Is Coming To Town
The Noddy shop becomes cold inside when Jack Frost escapes from a snow globe and freezes several toys. On this bitter cold day, Aunt Agatha has a scarf ready for Truman, but he doesn't want to wear it.
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30min
October 19, 1998
37. The Trouble With Truman
The real trouble is that young Truman feels left out of his family. It's up to Kate to create the sense in Truman that he belongs.
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30min
October 20, 1998
38. Let's Go Fly A Kite
The wildest adventure of the them all begins when the adult Goblins use magic to fly a kite, and get whisked away. In his attempts to get them down, Boobull casts a lot of ill-advised spells that turn the Noddy shop inside-out.
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30min
October 21, 1998
39. Think Big
Kate wants to go on a fantastic adventure. Who knows what will grant her wish?
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30min
October 22, 1998
40. Noah's Leaving
Noah considers returning to his old role as a sea captain.
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30min
October 23, 1998
41. Anything Can Happen at Christmas
Sharing is always a part of the holiday season, a fact the kids learn is not lost on Mrs. Santa Claus.