Noah has been taking dance lessons for an upcoming dance contest. Aunt Agatha, organizing the dance, has not practiced. And then there's Noddy, who meeds lessons if he is to join Tessie Bear in the Toytown [sic] Dance Competition.
0
30min
September 7, 1999
3. Ask Permission
Truman's new friend Sam takes a small mermaid belonging to Noah.
0
30min
September 8, 1999
4. Take A Stand
Itchy, Aunt Agatha's nephew, wants to see the antique horns that have just arrived at the Noddy shop. Both need money if they want to use the horns on their bikes. Maybe they can help Kate and D.J., wwho set up a cookie stand outside the shop.
0
30min
September 9, 1999
5. The Sandman Cometh
Kate and D.J., in preparation for a sleepover, take a package to the Noddy shop. That package belongs to the Sandman, and it spells trouble for Truman and, by extension, everyone else.
0
30min
September 10, 1999
6. Noah's Treasure
A call from an old seamate alerts Noah to two gold coins. Noah is told the gold coins are part of an old pirate treasure. Before Noah knows it, a bunch of other interests want in on the gold. Lost in the confusion is the fact that April-May had just rescued a stray cat.
0
30min
September 13, 1999
7. Be True to Who You Are
When Kate is welcomed into a cool girls' club, she tries to act mature by shunning her old ways.
0
30min
September 14, 1999
8. All Play and No Work
Truman has held off finishing his homework. Worse, he hasn't studied for an impending test.
0
30min
September 15, 1999
9. April Fool
0
30min
September 16, 1999
10. Lights, Camera, Chaos
Kate, D.J. and Truman want to make a mystery movie. In preparation for The Case of the Missing Necklace, Kate doesn't know that her necklace, intended as a prop for the movie, has really been stolen by the Goblins.
0
30min
September 17, 1999
11. How Rude
Noah says that rudeness is like a spell of bad magic. Given the chance, Warlow reads a spell from the Goblins' book. It sends all the toys in the Noddy shop on a tear of bad moods.
0
30min
February 6, 2000
12. Part Of The Family
Mother's Day is approaching, and the kids prepare Mother's Day cards. They encounter Julie, a foster child who is bitter with all the talk of mothers. But her presence brings to life Angelina, a doll that had been lost in the depths of the stockroom.
0
30min
February 7, 2000
13. Big Bullies
0
30min
February 8, 2000
14. Playing Attention To Kate
Kate becomes upset to no end because everyone else is devoted to something or soneone else.
0
30min
February 9, 2000
15. Skunked
The Goblin mother and father had fallen prey to the smell of a visiting skunk. Boobull casts a spell to clean up the Goblins, but the smell mysteriously moved on to Truman.
0
30min
February 10, 2000
16. Thunder and Lighting
0
30min
February 13, 2000
17. Going Bananas
Toy Sherman believes cleanliness is next to happiness. He cannot fathom the stink that will be raised over the big mess at the Noddy Shop.
0
30min
February 14, 2000
18. Slugger
Two Little League baseball players refuse to let Truman and Sam play with them because they're too small. With Kate and D.J. backing them up, they challenge the Little Leaguers to a game. But the circumstances change when a ball possessed with goblin magic comes into play.
0
30min
February 15, 2000
19. Find Your Own Song
Everyone seems obsessed with doing something for the Robbie MacRhino talent contest. When Lurk and Snipe interfere with Kate's and D.J.'s entries, Boobull feels there is only one way to mend things: grow to human form.
0
30min
February 16, 2000
20. The Big Showdown
Aunt Agatha is determined to rid the Noddy Shop of the Goblins, and so enlists an exterminator for help.
0
30min
February 17, 2000
21. Growing Lies
Truman had been guilty before of not telling the truth. Now he needs a device for telling that truth.
0
30min
February 20, 2000
22. The Human Touch
There is a place for technology, and a place for what is considered ""old"" or ""antique,"" as Noah knows. But Aunt Agatha buys a computer for Noah's office. That drives Kate and D.J. to the computer. When they hook up a robot called Disrupto, it sets out to control the toys.
0
30min
February 21, 2000
23. Be Patient
Aunt Agatha is ready to stage a hat show at the Noddy shop, but she hasn't tested any of her dance-music-playing hats yet. Kate and D.J. have no luck trying to sell apples that they plcuked while still green.
0
30min
February 22, 2000
24. Kate Loves a Parade
Kate has been chosen to lead the Littleton Falls parade. In the moments before the parade, though, Kate is afraid of making mistakes.
0
30min
February 23, 2000
25. Closing Up Shop
A lack of consumer traffic prompts Noah to accept a deal to sell the Noddy shop and clear out all the toys.