Thatch's toothache may send him to a human dentist.
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October 5, 2009
2. Scare Day
Casper's attempts to help Mantha win a scaring competition backfire.
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October 6, 2009
3. Disarmed And Dangerous
Mantha replaces her arm with a tentacle that seems to be causing trouble at school. Meanwhile the boys keep finding vandalism at night and suspect it to be caused by Mantha.
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October 7, 2009
4. Frankenleftovers
Casper makes a creature out of cafeteria leftovers, but the beast proves difficult to control.
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January 1, 1970
5. Bully For You
Casper forms a secret squad to end bullying at school.
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January 1, 1970
6. The Ra-Minator
Casper helps Ra seem more athletic, but his kindness could lead to trouble after Ra is challenged to complete a dangerous task.
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January 1, 1970
7. Weekend At Bunny's
Casper tries to protect a bunny that frightens Alder and Dash.
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January 1, 1970
8. Grimly Day
The kids undergo scariness testing.
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January 1, 1970
9. Accidental Hero
Casper's uncles give him scaring tips that end up working too well.
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January 1, 1970
10. Rich Kid Ra
Ra gains popularity after kids at the school find out he's rich. Thatch, Alder, and Dash try to claim Ra's riches.
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January 1, 1970
11. Dragon Quest
Casper goes to a medieval-themed restaurant with Professor Burns, who's seeking revenge against the knights there.
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January 1, 1970
12. Opposite Day
A botched experiment changes the students' personalities, such as the mean people as nice people.
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January 1, 1970
13. Scare Scouts
Casper joins a scout troop but is dismayed by their mission to scare people.
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January 1, 1970
14. Boo!
Thatch is stuck at a Halloween party in Deedstown.
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January 1, 1970
15. Abra-Ca-Deedstown
Ra and Mantha encourage an overwhelmed Casper to be less helpful, but it could affect Jimmy's magic show.
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January 1, 1970
16. Shrinky Dust
A bully gets magic shrinking dust, putting the whole town in peril.
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January 1, 1970
17. Bands On The Run
A battle of the bands divides Casper, Mantha and Ra.
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January 1, 1970
18. Vote for Casper
Kibosh pressures Casper to run for Class Representative, but Casper doesn't want to betray Mantha, who's also running.
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January 1, 1970
19. Permission Impossible
Ra sneaks away on a camping trip and ends up lost in the woods with Casper and Mantha.
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January 1, 1970
20. What Possessed You?
Norman takes Casper's ghostly form and causes trouble. While the whole thing is happening, Alder & Dash use this as a way to avoid punishment from Kibosh.
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January 1, 1970
21. Merry Scary Christmas
Casper is supposed to spread bad cheer in Deedstown, but he really wants to spend time with Jimmy during Christmas.
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January 1, 1970
22. Time Waits for No Ghost
The students overuse a clock that stops time until it breaks and everyone is stuck in time.
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January 1, 1970
23. Ghost Bust a Move
Casper and friends haunt Jimmy's house in an effort to stop the Bradley family from moving.
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January 1, 1970
24. My Fair Harpy
Ra takes Harpy to the school dance, where Ra plans to be named king. However as Thatch heard about the award of the dance, he is determined to become king.
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January 1, 1970
25. Fleshed Out
Wolfie turns into a human, much to his horror, and could be expelled from Scare School.
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January 1, 1970
26. Messy Business at the Manor
Mosshead proves to be an annoying houseguest.
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January 1, 1970
27. Paramedic Paranormal
Paramedic Paranormal: Jimmy goes to the hospital to treat his hives, but Casper's friends distract the staff, leaving Jimmy neglected. Back To Ghoul: Casper's uncles return to Scare School and land Casper in hot water as a result of their constant pranks.
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January 1, 1970
28. Back to Ghoul
Casper's uncles return to Scare School and land Casper in hot water as a result of their constant pranks.
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January 1, 1970
29. 2,500 Candles for Ra
Feeling neglected on his birthday, Ra goes to the museum to visit his mummy friends. The trip turns perilous when the exhibit is packed up for a new location.
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January 1, 1970
30. It's a Mad, Mad,Mad Underworld
Copies of Cappy's treasure map flood the school, leading to an all-out treasure hunt.
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January 1, 1970
31. Curse of the Sandwich
Ra thinks he's becoming a vampire after he bites Thatch's sandwich.
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January 1, 1970
32. A Real Little Monster
Casper hides Jimmy in Scare School to protect him from Norman, but he may have to guard Jimmy from the students as well.
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January 1, 1970
33. Curse of the Sarchopogas
Ra gets a fancy new sarcophagus, a hi-tech device that's difficult to control.
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January 1, 1970
34. Wiz Kid Ra
Ra uses the Answertorium for a test, but his new genius status puts Wolfie in peril.
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January 1, 1970
35. Dimension Demended
Ra gets stuck in the Dimension Tube, which Casper tries to fix before Ra is gone forever.
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January 1, 1970
36. The Taming of the Glouch
The kids raise gloutches for a school project. Casper and Thatch have problems raising their gloutches as these have the opposite of their personalities.
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January 1, 1970
37. Ring My Bell
Casper takes over Quasi's job as punishment for persuading him to go on strike.
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January 1, 1970
38. First Mate Caspar
Casper becomes Cappy's first mate but has trouble adjusting to life on the sea.
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January 1, 1970
39. Power Outage Part 1 : A Powerful Foe
A monster is loose in the school, stealing the powers of all the teachers and students with the help of a magic crystal. When the students succeed in capturing the creature, it turns out this was all a test by Kibosh.
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January 1, 1970
40. Power Outage Part 2 : Razznik's Revenge
But when he wants to return the powers to the students, his friend, a Leprechaun named Razznik, steals the crystal.
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January 1, 1970
41. Power Outage Part 3 : Escape From Scare School
Razznik has taken the powers of all students, except Casper. The students and teachers of the Scare School all flee to Deedstown.
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January 1, 1970
42. Power Outage Part 4 : The Final Battle
Casper enlists the help of Jimmy and his dad to get the crystal back.
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January 1, 1970
43. Ghost in the Gallary
A ghost stole an artwork from Deedstown Gallery. It turn out a man inside a white sheet.
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January 1, 1970
44. Wart on the Nose
When Professor Thurdigree Burns come down with the dragon flu, Casper, Mantha and Ra are tasked with finding a cure.
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January 1, 1970
45. Revenge of the Creature Catcher
Jimmy's dad thought that Casper, Ra and Mantha as "evil" creatures, so he went to the Underworld.
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January 1, 1970
46. Slugby
The students and staff divided into teams against each other in the game of Slugby (a parody sport of rugby)
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January 1, 1970
47. You Oughta Be In Pictures
Mantha thought that the actors of the director's recent movie were real zombies, so she lead an army that zombies are like everyone else, turned out that it was a bad idea.
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January 1, 1970
48. Crypt Critters
Mantha has crypt critters (parody pest of lice), so Casper has to find a solution to put end of Mantha's itchiness.
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January 1, 1970
49. The Reflesherator
Flyboy's dad replaces Professor Thurdegree Burns as a Science teacher and wants Flyboy to turn back into fleshies/humans together.
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January 1, 1970
50. Master Blister
After Alder & Dash punished the students and got fired by Kibosh, due to the students' revenge, a new headmaster approached and nobody wants to follow him.