The Professor and Shane Weston use Joe to steal a Russian plane.
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September 29, 1968
2. Most Special Astronaut
Joe takes on the most diffcult mission of his young career when he has to rescue 2 astronauts who are trapped on a space station.
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October 6, 1968
3. Project 90
Mac's in trouble again and Joe saves him from the hands of Dr. Conrad using a hot air balloon.
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October 13, 1968
4. Hi-jacked
Joe must discover the hideout a gun runner has been using.
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October 20, 1968
5. Colonel McClaine
Joe leads an overland convoy carrying an extremely volatile compound across 200 miles of treacherous countryside.
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October 27, 1968
6. The Fortress
When a agent is captured, Joe take of his patterns to save him from where he is being held.
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November 3, 1968
7. King for a Day
An heir goes missing and Joe takes his place till the real heir is found.
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November 10, 1968
8. International Concerto
One of WIN's top agents doubles as a world famous concert pianist, and Joe finds a new hubby.
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November 17, 1968
9. Splashdown
When two scientists mysteriously go missing during plane crashes, Joe takes on the brain pattern of a US Air Force test pilot to so that Mac will not be the next victim.
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November 24, 1968
10. Big Fish
Joe tries to salvage a missing submarine.
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December 1, 1968
11. Relative Danger
A freind of the family father is trapped undergroung, which propts a fast rescue operation with Joe leading the way.
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December 8, 1968
12. Operation McClaine
Joe takes on a neurosurgeon's brain patterns in order to perform an operation on a writer who is dieing.
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December 15, 1968
13. The Unorthodox Shepherd
Joe is given the brain pattern of a World Bank President to foil a forgery ring, Can Joe save the day.
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December 22, 1968
14. Business Holiday
Joe is sent in to destroy an Army base that has been taken over by enemy forces. Can Joe new skills help him overcome the odds?
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December 29, 1968
15. Arctic Adventure
When a bomb goes of in eastern alliance territory, they only person who can help is Dr. Kelvin so his patterns are transferred to Joe.
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January 5, 1969
16. Double Agent
When 3 planes are shot down and the contents stolen, Joe is called in to take over the case, but the patterns given to him are those of a real killer.
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January 12, 1969
17. Three's a Crowd
When his father is attracted to a beautiful American reporter who is suspected of being a spy, Joe tries find a way of outwitting her.
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January 19, 1969
18. The Professional
Joe takes the brain patterns of a jailed burglar to help him enter the country and recover the money which a dictator was using to build weapons.
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January 26, 1969
19. The Race
When the World Army challenges the World Intelligence Network to a contest, Joe takes on the brain patterns of a Monte Carlo rally driver to take part in a dangerous road race. Can Joe win the race for his team.
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February 2, 1969
20. Talkdown
Joe takes on the patterns of another pilot and uses it to fly a plane, but problems soon arise and Joe life is put in danger. Can Joe Save the day and his life.
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February 9, 1969
21. Breakout
Two escaped convicts kidnap the Canadian Prime Minister and demand a $1m ransom. Joe tries to save him but ends up captured as well.
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February 16, 1969
22. Child of the Sun God
Joe is captured by a lost jungle tribe and offered as a sacrifice. His only chance of survival is to convince them that he is a god. Can Joe find a way out of the problem?
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February 23, 1969
23. See You Down There
Joe uses another brain pattern to cause the shock conversion of a financial shark
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March 2, 1969
24. Lone-Handed 90
The superboy dreams of becoming a sheriff, and takes part in a rip-roaring western.
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March 9, 1969
25. Attack of the Tiger
Joe takes on the pattern on pilot so he could fly a VG 104 bomber so he can destroy a secret rocket installation.
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March 16, 1969
26. Viva Cordova
Joe pretends to be the cousin of Juan Cordova who plans to expose of the corruption of a general.
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March 23, 1969
27. Mission X-41
Joe takes on the patterns of a top virologist to steal the formula for the antibody for virus X-41 from a secret laboratory, can Joe save the day.
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March 30, 1969
28. Test Flight
Joe becomes an expert in two further fields - those of computers and explosives - whilst cornering a saboteur, can Joe stop him from completing his plan.
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April 6, 1969
29. Trial At Sea
A disgruntled ex-employee threatens the maiden voyage of the new Hoverliner
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April 13, 1969
30. The Birthday
Joe celebrates his tenth birthday, and relives the most exciting and remarkable year of his life