Carmen steals parts of famous artwork to try to create her own personal masterpiece.
21min
February 5, 1994
2. A Higher Calling
Zack and Ivy puruse Carmen to Ayer's Rock where she has brought items of mysterious origins together in an attempt to contact aliens.
21min
February 12, 1994
3. Dinosaur Delirium
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21min
January 1, 1970
4. Moondreams
Carmen's dream of landing on the moon inspires her to try and make it come true.
21min
March 5, 1994
5. By a Whisker
Carmen kidnapps two white lion cubs and sets up her own game preserve for them.
21min
March 12, 1994
6. The Good Old Bad Old Days
The Player challenges Carmen to a low-tech crime. Carmen accepts the Player's challenge and attempts to steal the Orient Express. Zack and Ivy need some help to solve Carmen's clues and are partnered with a gaucho detective named Armando.
21min
March 19, 1994
7. Rules of the Game
Zack and Ivy are partnered with a Russian detective as they follow Carmen's game-like clues to Hawaii for a ""winner-take-all"" chess game.
21min
April 9, 1994
8. Music to My Ears
Carmen figures out a way to steal musical talent and transfers it to her two talentless henchwomen. She decides to showcase her accomplishment in a concert inside the stolen Sydney Opera House
21min
April 23, 1994
9. Chapter & Verse
Carmen steals objects that have to do with literature such as Mark Twain's writing desk, Charles Dickens's inkwell, and a jungle ruin like the one that appears in the Jungle Book. They follow Carmen's clues to a remote hideaway in the Swiss Alps where they think Carmen was writing her memoirs. However, she was actually sending the detectives on a wild goose chase while Sara Bellum had tapped into Acme's files and stolen them all.