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Season 1 (2006)

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Pilot

1. Pilot

An accident leads a U.S. Marshal and a teenage girl (who later is revealed to be his daughter) to a peculiar town populated by scientists and their families where 10-year-old boys are in 11th grade, the local diner doesn't believe in menus, and E=MC² was just the beginning. Just as the Marshal starts to get settled into the swing of things, a local scientist develops a bomb that seems to appear anywhere and eats all the matter around it.
1h 25min
July 18, 2006
Many Happy Returns

2. Many Happy Returns

The citizens of Eureka attend the funeral of Susan Perkins, only to find out that she is in fact alive. Meanwhile the Sheriff moves into an underground bunker that is actually a 'smart house' controlled by a computer dubbed 'S.A.R.A.H., and begins to investigate a 'ghost' that has been appearing in town.
43min
July 25, 2006
Before I Forget

3. Before I Forget

Something starts to steal the townspeople's memory...
44min
August 1, 2006
Alienated

4. Alienated

After hosting a movie party, Spencer is found the next day in the middle of a crop circle, claiming he was abducted by aliens; and then other people who attended the party start to go missing as well. Elsewhere, the legislator responsible for Eureka's funding visits the town, and gets dragged into a Sector 5 experiment...
42min
August 8, 2006
Invincible

5. Invincible

An unpredictable researcher accidentally unleashes a dangerous artifact which was previously hidden by Nathan Stark.
44min
August 15, 2006
Dr. Nobel

6. Dr. Nobel

A sleeping weapons system is accidentally awakened by Fargo and Spencer. Henry tries to avert the pending catastrophe with the help of a retired, nonsensical scientist.
43min
August 22, 2006
Blink

7. Blink

Carter investigates an unusual car accident. Meanwhile, Stark, under the stress of completing a project on time, pressures two research teams to produce results.
42min
August 29, 2006
Right as Raynes

8. Right as Raynes

A former resident returns to Eureka and creates mayhem which threatens Global Dynamics, prompting Stark to take action.
44min
September 5, 2006
Primal

9. Primal

Taggart achieves a medical breakthrough while Fargo invents a device that bridges the divide between computers and human brains.
41min
September 12, 2006
Purple Haze

10. Purple Haze

Strange behavior exhibited by the townspeople is investigated by Carter,who has to solve the mystery before Stark makes a decision that could affect the world.
44min
September 19, 2006
H.O.U.S.E. Rules

11. H.O.U.S.E. Rules

A bad day in the lab forces Carter to rethink his decision to live in Eureka, prompting an intervention from S.A.R.A.H. (the self Activated Residential Automated Habitat.
44min
September 26, 2006
Once in a Lifetime

12. Once in a Lifetime

Ambition trumps common sense when Stark is given a chance to try out the Top-secret artifact. Once it's tested, Eureka warps into the future and ends up in 2010, where the town is different.
44min
October 3, 2006