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Season 1 poster

Season 1 (1999)

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The Name

1. The Name

Dilbert is tasked with naming a product that hasn't even been designed yet, and the stress (brought on by a recurring nightmare) makes Dilbert think he's turning into a chicken.
22min
January 25, 1999
The Prototype

2. The Prototype

Dilbert and Alice must work together to stop a rival team led by the legendary "Lena" from stealing their ideas and presenting them to the Boss as her own.
0
22min
February 1, 1999
The Competition

3. The Competition

Dilbert is fired from his job when he is suspected of being a spy for a rival company (which was a rumor cooked up by Dogbert's online newsletter) and gets hired at a company that actually treats their workers like people.
0
22min
February 8, 1999
Testing

4. Testing

The Gruntmaster 6000 prototype is put to the test by an evil masked test engineer named Bob Bastard.
0
22min
February 15, 1999
Elbonian Trip

5. Elbonian Trip

Dilbert, Alice, Wally, Dogbert, and the Pointy-Haired Boss take a business trip to Elbonia. Alice and Dilbert attempt to free the Elbonian people (Alice adopts an Elbonian baby while Dilbert introduces the workers to human rights) while Wally becomes a prophet.
0
22min
February 22, 1999
The Takeover

6. The Takeover

Dilbert and Wally become majority shareholders of their company after Dogbert manipulates the stock market.
0
22min
March 1, 1999
Little People

7. Little People

Dilbert discovers that the office is inhabited by a race of former employees who have been "downsized" (literally shrunken down to size after they've been laid off) after finding all of his belongings used, the dry-erase markers disappearing, and X-rated websites on his computer.
0
22min
March 22, 1999
Tower of Babel

8. Tower of Babel

The repetitive passing-on of the same cold strain in Dilbert's office causes it to mutate and turns the coworkers into monsters. Rather than eliminate the virus, the company decides to start fresh by moving everyone to a new office, which Dilbert is tasked with designing.
0
22min
April 5, 1999
Y2K

9. Y2K

On the eve of the new millennium, everyone — except Dilbert — is making New Year's plans. While assuring everyone that the company is prepared for Y2K, Dilbert discovers that the computer mainframe's main processor isn't Y2K-compatible and all the company's systems will crash if it isn't fixed. Dilbert is rewarded for discovering this by being assigned to fix it, and he discovers that the system's original programmer was Wally. But have years of drudgework dulled his brain too much to be able to tackle this crucial task?
0
22min
April 26, 1999
The Knack

10. The Knack

Dilbert loses "the knack" for technology when he gets management DNA from accidentally drinking from the Boss's cup. His resulting mis-steps send the world back to the Dark Ages.
0
22min
May 3, 1999
Charity

11. Charity

Dilbert is forced to be a charity coordinator for the "Associated Way" charity drive.
0
22min
May 10, 1999
Holiday

12. Holiday

Dilbert thinks there are too many time-wasting holidays; Dogbert concurrently convinces Congress to abandon all holidays in favor of a National Dogbert Day.
0
22min
May 17, 1999
Infomercial

13. Infomercial

The pre-production—non-lab-tested—Gruntmaster 6000 is scheduled to be tested by a Texan family.
0
22min
May 24, 1999