Wilson, Brewster and Koko try to earn their 'weighing it up' badge by guessing whether or not their loads get heavier or lighter when Dunbar changes them.
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July 24, 2010
2. Carwash
Brewster and Koko must work together to wash dirty train cars.
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July 25, 2010
3. Rainbow Chuggers
Brewster and Koko have to follow different clues to find carriages of particular colours.
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July 31, 2010
4. Chug Patrol
Join Koko, Wilson and Brewster as they learn new skills and life lessons on their quest for many different badges. The Chuggers are on a mission to try and beat the record for the number of problems reported on the rails, while they go on chug patrol for their Chug Patrol badge.
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September 1, 2010
5. Remember the Route
Join Koko, Wilson and Brewster as they learn new skills and life lessons on their quest for different badges. The Chuggers earn their 'Remember the Route' badge by memorising a list of three destinations and visiting them in the correct order. Brewster finds that using rhymes helps him memorise his destination list.
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August 7, 2010
6. Squeaky Clean
Brewster must keep clean whilst transporting a car of manure.
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August 8, 2010
7. Honk Your Horns
In order to earn his 'Horn Honking' badge, Wilson has to prove that he knows when to use his horn, and when not to use it.
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August 14, 2010
8. Ready to Roll
Brewster, Wilson and Koko must complete their safety checks before going on a long-distance night delivery, but Koko skips some of the checks.
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August 15, 2010
9. Capable Brewster
Brewster tries for his 'Capability' badge by transporting loaded cars to the quarry. But the task isn't as easy as he initially thinks, and soon he finds himself seeking out the help of his friends.
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August 21, 2010
10. Fire Safety
Koko, Wilson and Brewster try for their fire safety badges, but when the alarm sounds, will they remember the rules for evacuating a burning building?
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August 22, 2010
11. Knowing Where You Are Going
Wilson needs to remember where he is going and not be distracted in order to earn his Knowing Where You Are Going badge.
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August 28, 2010
12. Helping Wheels
Brewster and Wilson earn their Helping Wheels badge by helping others on and around the tracks.
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August 29, 2010
13. Running On Time
Brewster and Koko try to stay on schedule while transporting passengers.
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September 4, 2010
14. Animal Helper
To be able to earn his Animal Helper badge, Brewster is asked to look after Ebo the elephant while some work is being done to Ebo's enclosure at the safari park. At first it's all fun and games, but when Ebo refuses to go back to the safari park Brewster has to come up with a creative solution to get him back.
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September 5, 2010
15. Work Those Wheels
In order to earn their Work Those Wheels badge Koko, Brewster and Wilson need to put together a work out. When Wilson realises that he isn't strong like Brewster or fast like Koko, he has to invent a new and fun workout for himself.
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September 11, 2010
16. Buddy Badge
Koko and Brewster try for the Buddy Badge. To earn the badge they must learn to trust each other, as they have to direct one another while the other has their eyes closed. Koko has a hard time trusting Brewster, but when she realizes that they are indeed best buddies, she starts to trust him.
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September 12, 2010
17. Brewster and the Star Map
To earn their Star Map badges, Koko, Wilson and Brewster must find pictures in the stars and use the them to guide them where they're going. Brewster finds it very difficult to see the pictures, but when he starts to use his imagination, it becomes very easy and clear.
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September 18, 2010
18. Emergency Emery
Brewster and Wilson try and earn their Emergency badge by staying calm while running through an emergency drill where Emery pretends to be stuck in a tunnel. The chuggers find it difficult to stay calm, but when a real emergency happens they have no choice but to stop themselves from panicking and work together to help Emery.
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September 19, 2010
19. Koko's Cargo
In order to earn her Cargo badge, Koko must be able to transport certain cargo from point A to point B. She soon realizes that some cargo is more fragile than others, and that so requires more careful transport.
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September 25, 2010
20. Concentrate Wilson!
Wilson has a hard time concentrating when playing the game Two of a Kind with the other chuggers, in an effort to earn his Concentration badge. The task becomes easier when he is taught some tricks that will help him memorize things.
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September 26, 2010
21. Follow The Leader
Koko learns the best way to delegate tasks for delivering papers.
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October 2, 2010
22. Make or Brake
To earn the Good Judgment badge, the chuggers need to complete a brake test.
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October 3, 2010
23. No Time To Waste
The trainees learn about being efficient. They clean up litter to ensure it gets recycled, trying various methods to decide which way is the best.
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October 9, 2010
24. Quiet Please
Wilson, Koko and Brewster need to keep quiet for a whole day.
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October 10, 2010
25. Keep Chuggington Beautiful
The chuggers have to think of a way they can help make Chuggington even more beautiful. Koko decides to wash down the platforms, Brewster paints a few fences, and Brewster picks up litter.
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October 16, 2010
26. Who Do You Appreciate?
When the chuggers are given a shiny new badge, they are also given the task of forwarding that badge on to someone they really appreciate.
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October 17, 2010
27. Town Criers
Brewster and Wilson try for their Town Crier badges - a badge recognizing their public speaking skills.
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January 24, 2011
28. Couriers
Koko and Brewster must each deliver three packages before three o'clock.
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January 25, 2011
29. Fire Warden Wilson
Wilson struggles to concentrate when working towards his Fire Warden badge. He must make sure not to miss that alarm.
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January 26, 2011
30. Home, Wilson!
Wilson is sent to a mystery location and needs to find his way home with the help of the Chug-nav.
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January 27, 2011
31. Pull Together
Wilson and Koko have to rescue a stranded chugger from the snow.
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January 28, 2010
32. Shape Up
Koko and Wilson struggle to fit awkward-shaped objects into an open goods carriage.
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January 31, 2011
33. Show and Tell Brewster
Brewster has to invent a fun tour that teaches some visitors a little bit about Chuggington. If Brewster manages this then he will get his Show and Tell badge, but with visitors that get easily bored, Brewster really has to work hard to keep it fun.
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February 1, 2011
34. Green Machines
Hoot and Toot need to double check the recycling in order to get their Green Machine badges.
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February 2, 2011
35. Chug and Click Wilson
Wilson has to use the camera car in three different ways to earn his Chug and Click badge. But he only has one hour to get it all done, so he must be snappy.
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February 3, 2011
36. Service With A Smile
Wilson learns about good customer service.
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February 4, 2011
37. First Things First
Hoot and Toot learn about setting priorities.
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February 7, 2011
38. Night Chuggers
Hoot and Toot need to deliver the cargos waiting in despatch before sunrise so that they can earn their Night Chuggers badge. But it is hard to stay away in the middle of the night.
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February 8, 2011
39. Trainer Wilson
Wilson has to teach Hoot and Toot to use the paint wagon. If Wilson does so successfully then he will get his Trainer badge.
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February 9, 2011
40. Home Sweet Home
Brewster learns about camouflage when he repaints the lizards' house.
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February 6, 2012
41. Safeguarder Wilson
Wilson learns to keep the tracks safe as he tries for his safeguarder badge.
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February 7, 2012
42. Swift Shift
Hoot and Toot have to round up all the stray carriages around the depot in record time.
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February 8, 2012
43. Look Out Brewster
Brewster goes on the look out for potential safety hazards on the track.
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February 9, 2012
44. Wilson's Winter Feed
Wilson and Koko have to feed the animals in the snow, but Wilson can't find the sheep.
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February 10, 2012
45. Share the Load
Brewster learns to share the workload with his team mates.
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February 13, 2012
46. Mind Your Manners
Decka teaches Toot that having good manners is about what you do, not what you say.