Jane Vasco with the help of a new covert government unit must track down and contain the spread of "Neuros," genetically altered humans with extraordinary powers.
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April 13, 2007
2. Toy Soldiers
When military stockpiles start to go missing before a presidential visit, Jane and the team are forced into high alert. Meanwhile, Jane confronts a Neuro with the ability to control the dead.
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April 20, 2007
3. Piece of Mind
A Neuro with the ability to steal memory and knowledge preys on Riley putting the security of the entire operation in jeopardy.
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April 27, 2007
4. Catch Me if You Can
A Neuro who can see the future warns Jane and the team of their impending death on the day they arrest him. Meanwhile, the team is disturbed by the psychic's purchases
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May 4, 2007
5. Nothing To Fear But Fear Itself
When inhabitants of an FBI safe house start to experience unexplained dreams and visions, Jane and crew must investigate potential Neuro activity.
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May 11, 2007
6. Breakdown
While investigating psychiatric patients who share the same unusual nightmare, Jane and Maureen suspect a Neuro has the ability to use nightmares as weapons.
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May 18, 2007
7. Higher Court
The team investigate the suicides of individuals placed in witness protection and discover a Neuro who is capable of creating hallucinations.
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June 1, 2007
8. Friendly Fire
Awakening in a hospital Jane learns that she murdered Riley. Meanwhile, Maureen investigates a doctor researching Neuros.
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June 8, 2007
9. Trial by Fire
Connor is arrested for arson and murder while out hunting for a Neuro, which is believed to have started numerous house fires.
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June 15, 2007
10. Portraits of Lauren Gray
A young woman suddenly ages overnight, Jane and Maureen go undercover to find the cause.
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June 22, 2007
11. Ghost in the Machine
Connor suffers a series of unfortunate events, believing it to be coincidental. However, he learns that members of his former police squad have died of strange causes.
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June 29, 2007
12. Something Nasty in the Neighborhood
Jane and Connor go undercover in a small town, posed as a married couple, after a federal agent's disappearance prompts an investigation.
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July 6, 2007
13. The League
An investigation is started after Neuros begin to die before the team can apprehend them.
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July 13, 2007
14. The Amazing Howie
Howie is a magician who can miraculously perform the impossible, which prompts Riley to begin an investigation into possible Neuro activity.
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July 20, 2007
15. The Healer
Sabotage hinders Jane's efforts to catch a Neuro, she becomes suspicious of a faith healer that she has been visiting.
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July 27, 2007
16. Thanks For the Memories
Jane seeks help from a Neuro after Brian (Jane's boyfriend) and Joe forget who she is, the Neuro has the ability to remove and store memories within his mind.
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August 3, 2007
17. Playback
A Neuro causes the team to become stuck in a timeloop, causing them to relive the same day repeatedly. Meanwhile, the Neuro who caused the timeloop tries to finish an assassination.
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August 17, 2007
18. Jane 113
Jane discovers the disturbing truth about her abilities while searching for a Neuro who escaped the team.
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August 24, 2007
19. What Lies Beneath
The team respond when several incarcerated Neuros revolt and launch a prison break.
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August 31, 2007
20. The Beast of Bolnar
The residents of a small village are plagued by an invisible presence which is attacking and murdering the villagers.
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September 7, 2007
21. Reflections
Andre encounters a Neuro from his past that was chipped, but he learns that she has regained her abilities and she has a grudge.
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September 14, 2007
22. Endgame
Several dangerous Neuros launch a prison break after an emergency at NICO.