The Pod Squad must find a way to keep their vehicles clean for the Doozer Creek Car Show.
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January 1, 1970
2. Gift-spiration
The Pod Squad explore ideas for the best gifts to give the Desert Doozers on Gift Exchange Day.
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January 1, 1970
3. Key Ingredients
When Doozer Creek's ketchup supply runs low, the Pod Squad learn how to make their very own yummy ketchup.
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January 1, 1970
4. Doozers Unplugged
Professor Gimbal challenges the Pod Squad to find their way home from the forest without using their gadgets.
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January 1, 1970
5. Blue Beaker Sneaker
Objects are disappearing in Doozer Creek, and it's up to the Pod Squad to figure out why. The culprit, the elusive bird, the Blue Beaker.
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January 1, 1970
6. Dandelion Dilemma
Dandelion seeds invade Doozer Creek and threaten to turn everywhere into a Dandelion jungle! The dandelions make it difficult for the Doozers to carry out their daily activities. The Pod Squad helps devise a plan to manage the dandelion invasion.
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January 1, 1970
7. Get Creative
The Pod Squad help Molly find inspiration for art from the world around them.
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January 1, 1970
8. Crash Test Doozers
The Pod Squad make Crash Test Dummies of themselves to test out their new mega-slide.
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January 1, 1970
9. Danger in Doozer Creek
Doozer Creek needs to be protected from an impending avalanche.
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January 1, 1970
10. The Rainbow Connection
The Pod Squad learn how to make a rainbow after Daisy misses seeing one.
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January 1, 1970
11. Cocoon Season
The Pod Squad learn about chrysalides while protecting a butterfly cocoon from a windstorm.
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January 1, 1970
12. If It Falls
The Pod Squad make use of a fallen tree by engineering it into an obstacle course.
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January 1, 1970
13. Stage Plight
The Pod Squad learn they can't be in two places at once when they look after the bakery on the day of a big concert festival.
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January 1, 1970
14. Oh BeeHive
The Pod Squad learn how to properly deal with bees buzzing around the bakery.
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January 1, 1970
15. Doosquatch
The Pod Squad go searching for an elusive Doosquatch when strange lights and sounds are observed.
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January 1, 1970
16. Level Up
The Pod Squad learn that rushing the build of their new clubhouse does not produce the desired results.
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January 1, 1970
17. Holed Up
The Pod Squad must use their engineering skills to retrieve a crane from the bottom of a deep hole.
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January 1, 1970
18. In a Jam
When Zippa tells the Pod Squad she's never tasted a peach, they put their brains to work to bring her one.
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January 1, 1970
19. Doocathlon
The Pod Squad takes part in the Doocathlon, using Doozer-powered vehicles of their own design.
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January 1, 1970
20. Sand Sliders
The Pod Squad put their engineering skills to use to harness the wind when Zippa invites them to try sand surfing.