Tsukasa is trapped in an MMORPG called The World. With his conscious inaccessible, Tsukasa attempts to find his purpose for being in the game.
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24min
April 4, 2002
2. Guardian
Tsukasa’s inability to log out of the world worries Mimiru. The Crimson Knights, on the other hand, see Tsukasa as a threat.
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24min
April 11, 2002
3. Folklore
BT and Sora suspect that Tsukasa is somehow connected to a very important artifact, the Key of the Twilight.
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24min
April 18, 2002
4. Wanted
Tsukasa's rampaging Guardian monster wreaks havoc in The World, and an edict from Subaru makes him a wanted man.
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24min
April 25, 2002
5. Captured
Tsukasa finally tames his Guardian monster, but unbeknownst to him, someone is plotting his capture.
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24min
May 2, 2002
6. Encounter
Subaru carefully observes Tsukasa, gradually getting to know him. Sora mounts a rescue mission.
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24min
May 9, 2002
7. Reason
Mimiru encounters a novice player and offers her guidance in The World. This new relationship helps Mimiru uncover her own motivation for playing.
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24min
May 16, 2002
8. Promise
Mimiru extends Tsukasa an invitation to meet; BT and Crim share an interesting encounter.
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24min
May 23, 2002
9. Epitaph
An elite hacker proves instrumental in the quest for the Key of the Twilight, and Tsukasa gets stuck with a sick Grunty.
24min
May 30, 2002
10. Compensation
Bear's shortcomings as a father may be the root of his concern for Tsukasa. Clues arise as the search for the Key of the Twilight continues.
24min
June 6, 2002
11. Party
Mimiru, Bear, and Tsukasa join forces before embarking on a non-fighting quest.
24min
June 13, 2002
12. Entanglement
Tsukasa stumbles upon Aura, an advanced AI, that is being held captive.
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24min
June 20, 2002
13. Twilight Eye
A way to open the Twilight Eye is discovered, and the group decides to follow the new path unfolding before them.
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24min
June 27, 2002
14. Castle
After the Eye is opened, a secret area appears, complicating the group's search for the key.
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24min
July 4, 2002
15. Evidence
Revisit all the major moments from this groundbreaking anime in a series of vivid flashbacks that may shed new light on past events!
24min
July 11, 2002
16. Depth
Tsukasa logs back into The World, only to discover that he cannot die. Shocked, he turns to Subaru for answers.
24min
July 18, 2002
17. Conflict
Crim refuses to meet BT outside of the game. Later, Tsukasa mounts a rescue attempt – and secrets are revealed.
24min
July 25, 2002
18. Declaration
Silver Knight disrupts any and all potential rendezvous between Subaru and Tsukasa. Subaru ponders the future of the Crimson Knights.
24min
August 1, 2002
19. Recollection
Subaru drifts aimlessly through The World, reflecting on her past experiences. Her connection with Tsukasa grows even stronger after an unexpected attack.
24min
August 8, 2002
20. Tempest
Aura goes missing, Morganna attacks Tsukasa, and the search for the Key of the Twilight continues.
24min
August 15, 2002
21. Despair
Tsukasa lingers in a catatonic state, and some immensely powerful monsters make their presence felt in The World.
24min
August 23, 2002
22. Phantom
Bear, Mimiru, and Subaru are attacked by yet another seemingly-unstoppable monster, but Balmung comes to the rescue.
24min
August 29, 2002
23. The Eve
Tsukasa is too frightened to pass through Helba's gate, and Crim explains Subaru's true life condition.
24min
September 5, 2002
24. Net Slum
Upon arriving in Helba's realm – Net Slum – the group is forced to defend Subaru from an attack by Morganna.
24min
September 12, 2002
25. Catastrophe
As the battle intensifies, the group seeks shelter in the Cathedral. Morganna summons Guardians to do her bidding.
24min
September 19, 2002
26. Return
Drawing strength from Subaru, Tsukasa summons the courage to awaken Aura. Outside of The World, players share a true life encounter.