After resigning, a secret agent finds himself trapped in a bizarre prison known only as The Village.
50min
September 29, 1967
2. The Chimes of Big Ben
A new Number 8 named Nadia arrives in The Village, and together Number 6 and she plot their escape.
50min
October 6, 1967
3. A., B. and C.
Number 2 believes that Number 6 resigned because he was going to sell out. Using dream manipulation, Number 2 tries to determine which one of three possible candidates Number 6 was dealing with.
50min
October 13, 1967
4. Free for All
Number 6 runs for the office of Number 2.
50min
October 20, 1967
5. The Schizoid Man
Number Six wakes up with a new identity. Now he's Number Twelve. Worse, Number Two asks him to impersonate someone--Number Six. But the new Number Six is more like him than he is.
50min
October 27, 1967
6. The General
An instant learning process becomes the Village's latest fad, but Number 6 is sure that Number 2 is using it as a brain washing tool.
50min
November 3, 1967
7. Many Happy Returns
Number 6 wakes up to find the Village totally deserted.
50min
November 10, 1967
8. Dance of the Dead
Number 6 comes across a body that has washed ashore with a radio. After sending the body back out to sea, he tries to use the radio to get rescued.
50min
November 17, 1967
9. Checkmate
Inspired by a large chess game with people taking the place of the game pieces, Number 6 formulates a new escape plan with some compatriots.
50min
November 24, 1967
10. Hammer into Anvil
Number 6 vows revenge and goes after a sadistic Number 2 after he drives a fellow village resident to her death.
50min
December 1, 1967
11. It's Your Funeral
Number Six hears of an assassination plot against Number Two, but it's the new Number Two doing all the plotting against the retiring Number Two.
50min
December 8, 1967
12. A Change of Mind
After a brawl Number 6 is declared "unmutual" and is made to think that he has undergone "instant social treatment."
50min
December 15, 1967
13. Do Not Forsake Me, Oh My Darling
With his mind transferred to another body, Number 6 wakes up in his London flat and can't convince his colleagues who he is. He takes off to Austria to find the one man who can help him, the person Number 2 wants him to find.
50min
December 22, 1967
14. Living in Harmony
Number 6 finds himself in the middle of a wild west version of his imprisonment.
50min
December 29, 1967
15. The Girl Who Was Death
Back in London, Number 6 is trying to track down a crazed scientist who is protected by his homicidal daughter.
50min
January 19, 1968
16. Once Upon a Time
Because all other attempts to break Number 6 have failed, Number 2 decides to engage him in a game where one of them will end up dead.
50min
January 26, 1968
17. Fall Out
After witnessing the trials of Number 2 and Number 48 and meeting the President of the Assembly, Number 6 escapes during the chaos that follows.