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The Movie Database

Season 1 (1966)

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1. The Green Monster

Marine Boy, suspecting sabotage, investigates when an "unsinkable" nuclear ship is lost during a tornado.
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30min
October 6, 1966
The Movie Database

2. Danger At 300 Fathoms

A great underwater oil field is discovered by Dr. Mariner, but while drilling, the team at Satellite Station 23 collapses and Marine Boy is sent to investigate.
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30min
January 1, 1970
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3. Monsters Of The Deep

Marine Boy, Bulllton and Piper are ordered to the fishing boat Whoppercatch to investigate an SOS regarding a sea monster.
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30min
January 1, 1970
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4. Dangerous Starfish

After arriving at the crash site of an unidentified aircraft, P-1 witnesses an explosion and find themselves surrounded by huge, electronically controlled, poisonous starfish.
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30min
January 1, 1970
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5. The Astounding Shellfish

Bullton and Piper find a missing fishing boat with no one aboard. Marine Boy and Splasher set out to solve the mystery of the crew's whereabouts.
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30min
January 1, 1970
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6. The Mysterious Paradise

During an expedition organized by Ocean Patrol, Dr. Mariner and his crew find a spear which is modelled after one known to be thousands of years old.
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30min
January 1, 1970
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7. Deepest Of The Deep

In order to provide more food to the people of the world, Dr. Mariner experiments with raising larger fish, but it is missing one ingredient which can only be found in the deepest part of the ocean.
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30min
January 1, 1970
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8. The Ghost Ship

Marine Boy, Bullton, and Piper are sent to the Arctic Ocean to search for 11 missing men and to explore the myth of a ghost ship.
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30min
January 1, 1970
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9. The Monstrous Seaweed

Marine Boy answers an SOS and finds no ship in the area of the signal. What he does find, however, is electronically controlled artificial seaweed.
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30min
January 1, 1970
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10. The Super Mystery Boat

Marine Boy enters a kind of submarine Grand Prix using a special boat invented by Dr. Mariner and Professor Fumble, but the sub is blown up before the race finishes.
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30min
January 1, 1970
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11. The Greatest Power On Earth

A strange statue which contains vast treasure is discovered by tycoon Mr. Goldpocket while flying over it in his plane.
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30min
January 1, 1970
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12. Disaster On The High Sea

Mr. Smirch steals nuclear rock drills in order to obtain uranium enough to take over the oceans of the world.
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30min
January 1, 1970
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13. Secret Of The Time Capsule

A mysterious time capsule is found by Marine Boy and Splasher who take it to Dr. Mariner.
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30min
January 1, 1970
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14. Mystery Of The Missing Vessels

Flim Flamboyant disguises his sub as the P-1 and leads ships to a cave where he steals their precious cargo.
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30min
January 1, 1970
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15. Menace Of The Missing Bomb

A proton bomb with its safety catch unhooked is stolen by a secret agent.
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30min
January 1, 1970
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16. Danger In The Depths

Splasher is caught in the sound waves emitted by Scorpo, who plans to sell the dolphins of the world to Smirkoland for use as robots.
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30min
January 1, 1970
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17. The Gigantic Sea Farm

Marine Boy and Splasher stumble on an underwater farm where plants grow quickly due to the rich soil.
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30min
January 1, 1970
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18. Terror Of The Fire Ball

Dr. Shinedor has invented an electronic laser beam which he can use to shock and punish man for hunting and fishing for pleasure.
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30min
January 1, 1970
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19. Empire Of The Sea

Despo Montebank, who claims to be the Emperor of the Pacific Empire, holds Marine Boy and his crew captive in an electromagnetic field and tries to make them obey him.
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30min
January 1, 1970
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20. Battle To Save The World

Marine Boy leaves the P-1 to search for the wreckage of a ship sunk by Captain Rex Rancid's electronic missiles.
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30min
January 1, 1970
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21. The Terrifying Icebergs

Marine Boy and P-1 are sent to investigate the disappearance of ships at the North Pole, apparently due to icebergs.
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30min
January 1, 1970
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22. The Whales Of Destruction

While testing the electronic fence at the Ocean Patrol underwater research ranch, Professor Fumble and Mr. Washer are captured and held on an invisible ship.
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30min
January 1, 1970
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23. The Power Of Power

Accidents continue to occur in an underwater power station which is under construction, and Marine Boy discovers tremendous currents which he feels are man-made.
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30min
January 1, 1970
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24. 5 Billion In Diamonds

Little Clicli sees a submarine attack a diamond-bearing ship and picks up the key after the captain of the ship throws it overboard to keep it from thieves.
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30min
January 1, 1970
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25. Mission At Corkscrew Strait

In leading an important cargo ship through the narrow strait, P-1 must use torpedoes to clear the way.
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30min
January 1, 1970
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26. Lighthouse Of Terror

A lighthouse beam changes course mysteriously and ships in the area are running around as a result.
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30min
January 1, 1970
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27. The Invincible Force

P-1, along with Bullton and Piper, is reported missing and Marine Boy and Splasher go search for them, finding them in a cave being held prisoners of Hambone and Skwid.
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30min
January 1, 1970
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28. Riddle Of The Vanishing Frogmen

The villains X-3 and Professor Stormbrane are planning to set off a super bomb inside a volcano and send out Shell boats to attack the SS Rubadubdub.
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30min
January 1, 1970
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29. Panic In The Pacific

Marine Boy and the P-1 encounter synthetic jelly monsters which attack a secret airship whose torpedoes only make them multiply and grow larger.
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30min
January 1, 1970
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30. 24 Hours To Doom

Marine Boy and Dr. Mariner set up a trap to catch pirates who sink ships and steal the cargo. After Dr. Mariner is caught, the villains give Ocean Patrol 24 hours to surrender their base in return for Dr. Mariner's freedom.
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30min
January 1, 1970
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31. Attack Of The Robot Spiders

Marine Boy and his racer, Carrier Fish, are trapped by robot sea spiders who spin webs and encircle them.
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30min
January 1, 1970
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32. The Great Bomb Robbery

Thieves capture Hugh Highstep, the ballet instructor, and the dolphin ballerina, Twinklefin, after the dolphin accidentally takes a miniature bomb that Squidink wants for himself.
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30min
January 1, 1970
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33. Operation Deep Deep

Four wacky scientists kidnap Professor Fumble in an attempt to learn the formulae for Ocean Patrol's many weapons, especially Marine Boy's special suit.
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30min
January 1, 1970
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34. The Stolen Island

The villains X-3 and Professor Stormbrane are planning to set off a super bomb inside a volcano and send out Shell boats to attack the SS Rubadubdub.
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30min
January 1, 1970
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35. Underwater Underworld

A gangster group is holding a secret convention in an underwater strait and is being trained by Professor Beelzebub to steal an electronic brain which is being delivered to Ocean Patrol headquarters.
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30min
January 1, 1970
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36. Rustlers Of The Deep

Rustlers steal the whales from Texboy's deep sea ranch.
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30min
January 1, 1970
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37. Raid Of The Robot Robbers

Robots controlled by Mr Fuddidudder are stealing from stores and ships, and Ocean Patrol thinks the Gold Grabber Gang is really at the bottom of the trouble.
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30min
January 1, 1970
The Movie Database

38. Attack Of The Robot Sharks

During an Ocean Patrol Rodeo, Bullton finds himself riding the back of a monster shark breathing fire - it's one of Count Shark's monsters for use in an attempt to take over Ocean Patrol headquarters.
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30min
January 1, 1970
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39. The Monster Search

Marine Boy and the P-1 are sent by Dr. Mariner to capture a prehistoric sea monster. Along the way they encounter a fortune teller and a gangster.
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30min
January 1, 1970
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40. The Well Hidden Plan

Marine Boy and the P-1 set out to search for a microfilm which has been hidden in a potato.
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30min
January 1, 1970
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41. Flimflam On The High Seas

Professor Dazzle loses his dazzling pendant during his performance at the circus. When Bullton finds the pendant, Flip Flimflam's men kidnap him thinking he is Professor Dazzle.
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30min
January 1, 1970
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42. The Dragon Of The Sea

A sea dragon is wounded by a movie crew which is trying to film it. Ocean Patrol is ordered to destroy it.
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30min
January 1, 1970
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43. Piracy Under The Sea!

Marine Boy's wrist radio is removed by a playful baby dolphin and he cannot hear Bullton and Piper call for help.
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30min
January 1, 1970
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44. The Super Brain Capers

Dr. Mum is captured on a submarine and forced by Mr. Robbinsteel to build an electronic brain. Marine Boy rescues Dr. Mum, the submarine is blown up, but the brain is still intact.
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30min
January 1, 1970
The Movie Database

45. The Great Underwater Train Robbery

Jesse Jamison and his men take over a train which is carrying a shipment of rubies on the Underwater Railroad.
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30min
January 1, 1970
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46. The Genius Dolphin

Professor Fumble invents a mini-electronic translator for Splasher to use in order to speak with humans.
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30min
January 1, 1970
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47. The Nuclear Pirates

Two ships collide in a fog and the nuclear-powered ship is robbed of its nuclear fuel.
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30min
January 1, 1970
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48. The Phoney Patrolmen

Men disguised as Ocean Patrol members enter an underground fort in an attempt to steal gold, and all persons in the fort are held captive by them.
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30min
January 1, 1970
The Movie Database

49. Saga Of The Undersea Lion

Captain Kiddo and his pirate ship discover a castle filled with treasure and guarded by a sea lion on the ocean floor.
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30min
January 1, 1970
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50. The Mini Micro Wave

Clicli discovers a ship which sends out a roll of microfilm and shows it to Marine Boy. The film shows Miniprof's microwave machine that can shrink anything.
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30min
January 1, 1970
The Movie Database

51. The Ultra Freezer Freeze

Jim Sumorbond tries to steal Professor Fumble's special ultra-freezer. The getaway truck crashes into the ocean, and the freezer in the back causes huge ice masses to form.
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30min
January 1, 1970
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52. The Tubsub Tanker Sub

A storm causes an oil tanker to spill oil in the sea, jeopardising the fish. Octane builds a spill-proof Tubsub Tanker Sub.
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30min
January 1, 1970
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53. The Tremendous Tremendo

When the evil Despotic invents a super electronic brain called Tremendo, he plans a world conquest.
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30min
January 1, 1970
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54. The Ghosts Of Spook Island

A supposedly haunted island is under the domination of the mysterious Captain Wraith.
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30min
January 1, 1970
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55. Ghost Of Destruction

Marine Boy faces the greatest challenge of his career in the Ocean Patrol when a ship, the ghost of a heavy cruiser, haunts the seas. Wherever it appears, there is a disaster that follows.
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30min
January 1, 1970
The Movie Database

56. The Whale Blows Rainbows

Guppy, an enormous pet whale, is kidnapped by Cuthbert Tuthsum, a butler with ambitions toward evil.
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30min
January 1, 1970
The Movie Database

57. The Great Plankton Menace

Dr. Bulthrod's plane, carrying precious specimens of a rare plankton, is shot down. The plankton escapes into the sea where it grows and threatens to engulf the entire Earth.
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30min
January 1, 1970
The Movie Database

58. Showdown At Sea

When Professor Puddin builds his complex for extracting gold from sea water, the infamous Dr. Al Kemy devises an evil plan.
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30min
January 1, 1970
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59. The Precious Robot

When Professor Fumble invents a robot that makes diamonds out of coal, the evil Mr. Carbona sees his chance to control the world's economy.
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30min
January 1, 1970
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60. Fight For The Rocket

Professor Fumble's greatest invention, a weather observation rocket, is stolen by the notorious Lard Greedfat.
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30min
January 1, 1970
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61. Red Menace

Suddenly, an army of red dolphins threatens the ocean depths. Their goal is the destruction of the Ocean Patrol.
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30min
January 1, 1970
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62. The Invincible Robots

Professor Fumble invents a fabulous new robot, but evil forces build an army of the robots.
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30min
January 1, 1970
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63. Island Of Treasure

When a mysterious treasure map falls into the hands of the Ocean Patrol, the crew of P-1 and Marine Boy sail for the Island of Treasure.
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30min
January 1, 1970
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64. Thieves Of The Deep

Flim Flamboyant schemes to becomes a billionaire by robbing the underwater oil pipeline.
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30min
January 1, 1970
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65. The Wild Monster Plant

The ultrasonic voices of Splasher and his friends awaken a dangerous monster plant which has been sleeping for millions of years.
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30min
January 1, 1970
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66. The Vanishing Vessel

A cruise ship carrying Professor Fumble and the world's greatest scientists disappears without a trace.
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30min
January 1, 1970
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67. Challenges Of The Pirates

The powerful pirate, Captain Kiddo, is challenged by the Queen of Pirates to see if he can defeat Marine Boy.
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30min
January 1, 1970
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68. Land Of The Strange Vikings

An Ocean Patrol boat is found with the crew missing. The search takes Marine Boy to a strange and forbidding land, the land of ancient Vikings, where today they are living under the domination of a cruel queen.
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30min
January 1, 1970
The Movie Database

69. Attack Of The Icebergs

When huge mysterious icebergs appear in the Tropical Sea, the Ocean Patrol is alerted.
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30min
January 1, 1970
The Movie Database

70. The Deadly Tank

Jocko Nape builds a tank equipped with a hyper Uranium bomb which he plans to set off in the middle of the ocean, thereby creating tidal waves big enough to destroy whole cities.
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30min
January 1, 1970
The Movie Database

71. Avenger Of The Sea

Captain Aquarius has captured some unusual sea creatures for his underwater zoo. In the deepest part of the ocean lives Zeoclode, avenger of the sea, who tries to rescue his friends.
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30min
January 1, 1970
The Movie Database

72. The Desperate Search

Professor Ike Conoclast has perfected a secret formula for a new secret weapon, but when it is about to be stolen from him he hides each half of the formula in a different place.
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30min
January 1, 1970
The Movie Database

73. The Secret Of The Golden Seaweed

When a castaway whom Marine Boy rescues tells him of a fabulous growth of seaweed, they set off together to find the fantastic plant.
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30min
January 1, 1970
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74. The Fantastic Flash

Marine Boy is blinded temporarily by a flash of light which a gang of criminals is using to escape detection of their crimes.
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30min
January 1, 1970
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75. The Stormy Brainstorm

The Brainstorm, a super electronic computer, suddenly becomes so powerful that it can control not only machines but men's minds.
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30min
January 1, 1970
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76. The Gill Men

Piper is captured by the fiendish Dr. Diablo. Diablo plans to save mankind from a future flood by installing gills in their bodies so they can live underwater.
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30min
January 1, 1970
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77. The Great Sea Escape

Two master criminals escape from an underwater prison farm and use the P-1 as their getaway boat with Bullton and Piper as hostages.
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30min
January 1, 1970
The Movie Database

78. The Desert Destroyer

Suddenly, the desert is flooded with sea water. Ocean Patrol believes that someone is illegally mining uranium beneath the desert.
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30min
January 1, 1970