Mushmouse is about to give up his life of feuding, when a package containing Speedo pills arrives. Those give Mushmouse a great advantage over Punkin'. When Punkin' discovers them, he takes an overdose and becomes completely airborne. Note: This episode was eventually removed from circulation, as it showed drug abuse.
0
7min
September 11, 1965
2. Shot at and Missed
Unable to take more of Punkin's chases, Mushmouse heads off to town to apply for a job, involving Mouse-O-matics. Finding himself worse off without Mushmouse, Punkin' sets off to reclaim him.
0
7min
September 18, 1965
3. The Mouse from S.O.M.P.
Mushmouse orders a Mouse From S.O.M.P. Kit, so he can defend himself from Punkin'. Punkin' gets a similar kit to counter Mushmouse getting them evenly matched.
0
7min
September 25, 1965
4. Host of a Ghost
After Mushmouse gets Punkin' knocked out in a feud, he tricks him into thinking he's become a ghost. Mushmouse proceeds to get Punkin' to spoil him, until Punkin' sees through his trick.
0
7min
October 2, 1965
5. Feudal Feud
Punkin' Puss gets a knockout, dreaming of the Feudal Age with Saxon mice and their king Mushmouse. Punkin' is faced with Meany Mouse and eventually wakes up from this dream and resumes feuding with Mushmouse.
0
7min
January 1, 1966
6. Heir Conditioning
Mushmouse inherits from his late uncle £1000. Punkin' treats Mushmouse better in hope of getting a share. To their surprise the inheritance is one thousand pounds of cheese.
0
7min
January 8, 1966
7. Hyde and Shriek
Mushmouse mixes a potion similar to Dr. Jekyll's formula, which turns him into a monstrous mouse. When Punkin' tries it, he unleashes a mean doppelganger of himself.
0
7min
January 15, 1966
8. Misfortune Cookie
According to Mushmouse's horoscope book, today is Punkin's unlucky day. Sure enough Punkin' encounters many misfortunes until the next day, which is Mushmouse's turn to face misfortune.