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Season 2 (1996)

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The Golden Serpent (1)

1. The Golden Serpent (1)

The IMF must take down Selimun, who works for the Golden Serpent triad running drugs. Complicating matters, Grant's father Barney has already infiltrated Selimun's operation, but is captured and the team must weigh whether to help him or complete the mission.
50min
February 17, 1996
The Golden Serpent  (2)

2. The Golden Serpent (2)

The team turn Selimun against his Golden Serpent masters, but when they kill him they must deal with the head of the organization to recover the hidden gold and destroy the Serpent once and for all.
50min
February 24, 1996
The Princess

3. The Princess

A militant group hires an assassin, Coyote, to take out the princess of a country who she is turning toward Western ways. The IMF must go undercover to infiltrate the group, find out the identity of the assassin, and take him out before he can complete his assignment.
50min
January 1, 1970
Command Performance

4. Command Performance

The IMF team must rescue an imprisoned holy man and recover a holy relic which holds evidence of the Defense Minister's atrocities.
50min
July 14, 1992
Countdown

5. Countdown

To prevent the detonation of a nuclear bomb by a fanatic unaware that she is being mislead by a general seeking to take over his country, Grant must get close to the woman and find the location of the bomb.
50min
July 21, 1992
War Games

6. War Games

The IMF must stop the general of a European country from using a series of war games as a cover to invade a neighboring country.
50min
July 28, 1992
Target Earth

7. Target Earth

When an IMF operative at a commercial orbital launch site goes missing, Shannon takes her place, only to find herself trapped on a space shuttle in orbit when terrorists take it over to launch a global blackmail scheme.
50min
August 11, 1992
The Fuehrer's Children

8. The Fuehrer's Children

The head of a neo-Nazi organization plans to ally similar groups with an elaborate computer scheme, and has a ""master plan"" which guarantees him success.
50min
November 16, 1989
Banshee

9. Banshee

An Irish arms dealer plays both sides of the country's conflict against each other, and the IMF must trick them into uniting to defeat him.
50min
August 18, 1992
For Art's Sake

10. For Art's Sake

A valuable painting and a foreign country's national treasure is stolen by a master thief during its exhibition in the U.S., and the team must recover it before the situatioin turns hostile.
50min
August 25, 1992
Deadly Harvest

11. Deadly Harvest

Terrorist Jouseff K., a native of the country of Orambach, plans to release a deadly virus over the wheat fields of the U.S. The team must stop the production of the virus in Orambach and destroy the terrorist cell.
50min
September 1, 1992
Cargo Cult

12. Cargo Cult

The IMF take on a criminal organization that is using the image of a vulcano-god and his prophet to scare a primitive tribe into mining gold for them.
50min
April 27, 1996
The Assassin

13. The Assassin

The team must discover the cause of a series of bizarre assassinations caused by seemingly innocent people, but Nicholas is targeted as the next killer.
50min
September 8, 1992
The Gunslinger

14. The Gunslinger

An arms dealer who runs a mock-Western town in Nevada is the team's next target.
50min
September 15, 1992
Church Bells in Bogota

15. Church Bells in Bogota

The IMF team is sent to Bogota in order to destroy a vicious druglord's operation. All attempts to even meet the druglord is met with failure - Nicholas as an arms dealer, Max as a drill sergeant for the troups. Finally, Shannon is set up as a singer, but her plane to Bogota crashes, and she loses her memory. She is brought to the druglord, and his nephew sees this as an opportunity to woo her, and eventually he proposes to her. She says yes. On the wedding day, the team makes their move. Jim poses as a doctor, restores her memory, and under cover of Nicholas'impression of a priest, they manage to sneak her out while destroying the operation.
50min
September 29, 1992
The Sands of Seth

16. The Sands of Seth

When several progressive Egyptian leaders are killed, the IMF team is sent to stop the head of the department for ancient studies at the Cairo museum. It turns out that he has revived the cult of Seth, with sacrificial ceremonies. His henchman has been impersonating a mummy to kill anyone who might talk. Jim, Shannon and Max pose as part of a dig, claiming they have found important relics from the original worship of Seth, while Nicholas and Grant try to break the trust between the leader and his followers. But Grant is caught and is scheduled to be the next sacrifice...
50min
September 22, 1992